Just gonna leave this here:
Search found 147 matches
- Fri Dec 04, 2015 3:18 am
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21262
- Mon Nov 30, 2015 7:43 am
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21262
Re: Turtle: Invaders
Long time since an update! I released v1.5 of the game on my blog, so that's good. Even better is I'm 99.99% certain that the Android port is done. I do need some testers with this before I put it up sometime this week on Google Play, so PM me or something if you want to help. Any and all is appreci...
- Thu Nov 12, 2015 3:48 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1495415
Re: What's everyone working on? (tigsource inspired)
Rework of my Ludum Dare 33 game, Hax0r. Title screen at the moment. Wee.
(Thank you VideahGams for Löve Potion )
- Thu Sep 10, 2015 2:14 pm
- Forum: Support and Development
- Topic: Game Freezes (for no reason)
- Replies: 3
- Views: 1506
Re: Game Freezes (for no reason)
Thanks, I've not had any of the freezing issues myself. HugoBDesigner has gotten it and my LG G4 running the latest Android playing the compiled apk has the issue.
Side note: all powerups have the same duration
Side note: all powerups have the same duration
- Thu Sep 10, 2015 5:38 am
- Forum: Support and Development
- Topic: Game Freezes (for no reason)
- Replies: 3
- Views: 1506
Game Freezes (for no reason)
Hi all,
Lately while testing my game, it's been locking up randomly for no reason. It doesn't happen all the time, but it's still an issue I'd like to get resolved.
Attached is the latest love file, and I am running the x86 version of Löve.
Lately while testing my game, it's been locking up randomly for no reason. It doesn't happen all the time, but it's still an issue I'd like to get resolved.
Attached is the latest love file, and I am running the x86 version of Löve.
- Tue Sep 08, 2015 3:37 am
- Forum: Support and Development
- Topic: Collision with rectangle freezes player?
- Replies: 6
- Views: 3822
Re: Collision with rectangle freezes player?
try just doing
Code: Select all
function cols()
for i, wall in ipairs(walls) do
return CheckCollision(player.x, player.y, player.sprite:getWidth(), player.sprite:getHeight(), wall.x, wall.y, wall.w, wall.h) and wall.collide
end
end
- Sun Aug 30, 2015 10:12 pm
- Forum: Ports
- Topic: Can love2d be ported over to PlayStation 4's ?
- Replies: 3
- Views: 8396
Re: Can love2d be ported over to PlayStation 4's ?
Isn't Löve made with C++ already? It would definitely be quite an effort to port regardless.undef wrote:It can be done if you're a licensed playstation developer, but it requires some C++ knowledge, so expect a lot more work than doing it with Unity.
- Mon Aug 24, 2015 8:05 pm
- Forum: General
- Topic: Ludum Dare #33 - "You are the Monster" [List: Löve Entries]
- Replies: 13
- Views: 5752
Re: Ludum Dare #33 - "You are the Monster"
I've been done since 2am, had to sleep after that.
It was fun. I lost myself, found myself, and nearly went insane.
Enjoy!
It was fun. I lost myself, found myself, and nearly went insane.
Enjoy!
- Sun Aug 23, 2015 8:08 pm
- Forum: General
- Topic: Ludum Dare #33 - "You are the Monster" [List: Löve Entries]
- Replies: 13
- Views: 5752
Re: Ludum Dare #33 - "You are the Monster"
I'm in doing the Jam, streaming at www.hitbox.tv/TurtleP but I've been having some issues with my Intel HD 4600 crashing on me after a while when I stream. I'm hoping it's only because of dual monitors. R.I.P. setup :\
- Wed Aug 19, 2015 7:28 pm
- Forum: General
- Topic: LÖVE on Discord - Real-time text & voice chat group
- Replies: 22
- Views: 14411
Re: LÖVE on Skype
TurtleP
If you get confused (due to many TurtleP's somehow), the avatar's the same as the one here. Except no obeying.
If you get confused (due to many TurtleP's somehow), the avatar's the same as the one here. Except no obeying.