Search found 61 matches

by tio
Mon Jul 07, 2014 11:56 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 943910

Re: Distributing your games (making a .love file)

Hi there. We've created our first game and packaging it for all three OSes worked fine. For Linux I provided the .love file, for OSX the .zip file including all the OSX specific stuff and for Windows I created a fused .exe, all from Linux. It is important to me that people can easily get at the sou...
by tio
Wed Jul 02, 2014 12:17 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415433

Re: love-android-sdl2 (native, 0.9.0)

I have some wierd lag peaks after doing CPU intensive tasks which continue untill I go into the android task manger for like 5 secs and go back into the game, any idea? P.S: this problem does not occur on PC at all. Happened with me when porting my game to android. About how much CPU time is used i...
by tio
Mon Jun 02, 2014 12:23 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 943910

Re: Distributing your games (making a .love file)

gamehound wrote:Sorry. It turns out that it is important to have love.exe in the same folder as your game. And the dlls in the same folder as the new exe.
Exactly. Making the fused binary does not make the .exe works alone. You still need the same DLLs that LÖVE uses.
by tio
Wed Apr 23, 2014 6:21 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 943910

Re: Distributing your games (making a .love file)

I tried using the "cat love.exe supergame.love > supergame.exe" and "cat love.exe supergame.zip > supergame.exe" but they both don't work for me. =/ Git bash says it cannot find supergame.love or supergame.zip. For some reason, copy /b love.exe + supergame.love supergame.exe sti...
by tio
Wed Apr 02, 2014 3:18 pm
Forum: Support and Development
Topic: How to create an imageButton in love2d?
Replies: 5
Views: 2178

Re: How to create an imageButton in love2d?

kingomar wrote:@Jeeper how to check wether we clicked in the position where the image is? Thanks.
Well... You know the image position (you put that when using love.graphics.draw) and dimensions (image:getWidth() and image:getHeight())
It's just some simple math ^^
by tio
Wed Apr 02, 2014 1:18 pm
Forum: Support and Development
Topic: How to create an imageButton in love2d?
Replies: 5
Views: 2178

Re: How to create an imageButton in love2d?

Hey Guys! i tried creating an imagebutton in love2d but i didn't get the expected result... I tried using loveframe and i got an imagebutton which is draggable and has a title. how can i get rid of them? and are there any better alternative way to do the image buttons? Thank you Guys! To remove the...
by tio
Tue Apr 01, 2014 11:56 pm
Forum: General
Topic: What techniques that everyone should know?
Replies: 75
Views: 22830

Re: What techniques that everyone should know?

Nixola wrote:

Code: Select all

>math.math = math
>print(math.math.math.math.math.math.math.sin(0))
1
I din't know it was possible :o:
Thanks for the tip :nyu:
by tio
Tue Apr 01, 2014 9:36 pm
Forum: General
Topic: What techniques that everyone should know?
Replies: 75
Views: 22830

Re: What techniques that everyone should know?

(...) Finally, tables containing loops will make the function loop infinitely. The only way I've found to handle that is to parse the table in advance, looking for loops, and handling those differently than the default tables. But the code to handle that case is a bit long and boring. How can a Lua...
by tio
Tue Apr 01, 2014 8:17 pm
Forum: General
Topic: What techniques that everyone should know?
Replies: 75
Views: 22830

Re: What techniques that everyone should know?

I'm not sure if this would make a shallow copy of a table, but I will put it here: function copyTable(t) return {unpack(t)} end Yes, but it will make a shallow copy of a sequence . If your table contains any non-sequence key/value pairs and you want to copy those too, you'd use: function shallowCop...
by tio
Tue Apr 01, 2014 1:50 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415433

Re: love-android-sdl2 (native, 0.9.0)

Also, after I finished making my app yesterday, I found out that I didn't have a micro-usb cable at hand XD And it seems love-android-sdl2 doesn't work in the standard emulator(at least I couldn't get it to work). Oh well. I borrowed a cable from a friend today, and it works perfectly on my phone =...