Search found 61 matches
- Mon May 28, 2012 10:36 pm
- Forum: Support and Development
- Topic: Updating all members of one class?
- Replies: 1
- Views: 819
Updating all members of one class?
I need to update all members of one class to apply gravity to them using MiddleClass. Other than using a for loop to get each member's ID and Y value and then running another for loop to update the Y value of each ID, I'm not really sure how to do this, and that doesn't seem very efficient. Any help...
- Thu May 17, 2012 12:09 am
- Forum: Support and Development
- Topic: getting music on a loop
- Replies: 2
- Views: 2518
- Wed May 16, 2012 11:38 pm
- Forum: Libraries and Tools
- Topic: FEZ. Frankenstein Entity Zystem.
- Replies: 26
- Views: 15455
Re: Lua Entity System
LËSbian?
- Wed May 16, 2012 5:13 pm
- Forum: General
- Topic: 0.8.0 Physics
- Replies: 6
- Views: 2585
Re: 0.8.0 Physics
Obligatory "don't use love.physics if you just need standard jumping and collision".
- Wed May 16, 2012 3:50 pm
- Forum: Support and Development
- Topic: Need some help with OOP and clean coding
- Replies: 6
- Views: 2090
Re: Need some help with OOP and clean coding
Your sprint dosent work because of floor() your movment is 1 btw here is a tips for draw range: Map:autoDrawRange(-(Player.x-(love.graphics.getWidth( )/2)), -(Player.y-(love.graphics.getHeight( )/2)), 1, -50) The problem with removing math.ceil and math.floor from the movement is now tiles have rou...
- Wed May 16, 2012 5:23 am
- Forum: Support and Development
- Topic: Need some help with OOP and clean coding
- Replies: 6
- Views: 2090
Need some help with OOP and clean coding
I'm pretty new to OOP but I understand the basic concepts. I'm just wondering if I'm using objects in an optimal manner in terms of making my code modular and easy to modify or add to. If anyone could take a look through it and give me a few pointers it would be appreciated. Also, increasing the spe...
- Wed May 16, 2012 5:12 am
- Forum: Support and Development
- Topic: new project help
- Replies: 2
- Views: 853
Re: new project help
If you remove the if statement from hero:draw() it works fine.
- Wed May 16, 2012 1:51 am
- Forum: nLÖVE
- Topic: nDöts - Döts optimized for nLÖVE
- Replies: 9
- Views: 52945
Re: nDöts - Döts optimized for nLÖVE
motion blur. What's with the motion blur argument? I don't see why a high temporal resolution is necessary to create some kind of blurring effect. It may give you a more accurate blur, but nobody will notice because it's blurred. Yes, I don't like motion blur. It's stupid in real life and it's stup...
- Tue May 15, 2012 11:34 pm
- Forum: nLÖVE
- Topic: nDöts - Döts optimized for nLÖVE
- Replies: 9
- Views: 52945
Re: nDöts - Döts optimized for nLÖVE
Also, what is the minimum amount of FPS appropriate to see movement as fluid? Why are movies played at 25 FPS but the reccomended amount of FPS for video amateur is 60? Is the aberration absolutely that important? Can our eyes ascertain the difference? Human eyes don't see in terms of fps, your rod...
- Tue May 15, 2012 1:19 am
- Forum: Support and Development
- Topic: Problem with Beholder
- Replies: 2
- Views: 1153
Problem with Beholder
I'm trying to do basic movement with beholder, but I'm having trouble. function updatePlayer(dt) function love.keypressed(key) beholder.trigger("KEYPRESS", key) end beholder.observe("KEYPRESS", "w", movePlayerUp(dt)) beholder.observe("KEYPRESS", "s",...