Search found 57 matches

by Automatik
Sat Jun 22, 2013 6:15 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497316

Re: What's everyone working on? (tigsource inspired)

Don't worry, Eamonn, sharing your ideas probably won't hurt you. Either: You were able to finish the game, and someone else did too. Not very probable, and maybe the other guy will be nice.(As in won't sell his shitty implementation of the idea while giving you the middle finger.) You were able to f...
by Automatik
Tue Jun 18, 2013 8:00 pm
Forum: Games and Creations
Topic: Untitled game about shooting falling rectangles.
Replies: 14
Views: 8174

Re: Untitled game about shooting falling rectangles.

jjmafiae wrote:donst work with love 0.9.0
Love 0.9.0 isn't retro-compatible. Try with Love 0.8.0 .
by Automatik
Wed Apr 17, 2013 8:07 am
Forum: Support and Development
Topic: Help, I Love with WinCE...
Replies: 3
Views: 3921

Re: Help, I Love with WinCE...

Löve don't depend of .Net . It depend of: SDL ( http://www.libsdl.org/ ) OpenGL ( https://www.opengl.org/ ) OpenAL ( http://connect.creativelabs.com/openal/default.aspx ) Lua / LuaJIT / LLVM-lua ( http://www.lua.org/ ) DevIL with MNG and TIFF ( http://openil.sourceforge.net/ ) FreeType ( http://www....
by Automatik
Sat Mar 30, 2013 8:53 pm
Forum: Support and Development
Topic: executing function from argument
Replies: 12
Views: 3445

Re: executing function from argument

Code: Select all

newtimer = timer.new(1, somefunc)
Remove the parenthesis after somefunc, or you are calling the function.
by Automatik
Sat Mar 30, 2013 1:53 pm
Forum: Support and Development
Topic: Fullscreen
Replies: 4
Views: 2056

Re: Fullscreen

When switching to fullscreen, use this. love.graphics.setMode(0, 0, true, v, f) love.graphics.setMode(love.graphics.getWidth(),love.graphics.getHeight(), true, v, f) The first line resize to fullscreen.(if the width and the height are 0, then it become of the screen resolution) The second line fix a...
by Automatik
Sun Mar 24, 2013 12:11 pm
Forum: Support and Development
Topic: Rotating an image in-place
Replies: 3
Views: 2328

Re: Rotating an image in-place

Use the origin parameters:

Code: Select all

love.graphics.draw(
    uiImageFile,
    object.Body:getX(),
    object.Body:getY(), 
    object.Body:getAngle(),
    math.ceil(part.Size.x / 2),
    math.ceil(part.Size.y / 2)
)
by Automatik
Mon Mar 18, 2013 5:36 pm
Forum: Support and Development
Topic: A little question about particle systems
Replies: 3
Views: 2363

Re: A little question about particle systems

I don't think Sprite Batches are made for always moving sprites, and anyways, I think particles systems are optimised the same way as Sprite Batches.
by Automatik
Sun Mar 17, 2013 6:46 pm
Forum: General
Topic: Fileformats? How to structure? standards?
Replies: 11
Views: 5141

Re: Fileformats? How to structure? standards?

although they might still crash your game. In the worst case, you'll need to go to the write directory of the game and delete the offending level. Use pcall(function,args).It's like a try/catch. It return a boolean, and if succeded, what return the function. If it crashed, it return the error messa...
by Automatik
Sun Mar 17, 2013 6:39 pm
Forum: Support and Development
Topic: A little question about particle systems
Replies: 3
Views: 2363

Re: A little question about particle systems

You can use less particles, but bigger/with more opacity.
by Automatik
Sun Mar 17, 2013 2:22 pm
Forum: General
Topic: Fileformats? How to structure? standards?
Replies: 11
Views: 5141

Re: Fileformats? How to structure? standards?

If they are custom levels downloaded on the net, the player could execute code without expecting it ("It's just a level, right? It shouldn't be dangerous.") And once a program is executed, it can do anything a user can do. I was writing a blogpost about how customizability is always a prob...