Search found 75 matches

by Lacotemale
Wed May 20, 2015 8:53 pm
Forum: Support and Development
Topic: Saving objects
Replies: 18
Views: 5538

Re: Saving objects

Decided to not use register resource on items since all that stuff is too dynamic but using it in cases where the image is attached to an object. (Not dynamic)

This approach is much better and working well. Apologies for all the posts. xD
by Lacotemale
Wed May 20, 2015 7:22 pm
Forum: Support and Development
Topic: Saving objects
Replies: 18
Views: 5538

Re: Saving objects

Ugh.. nope. Trying to serialize unregistered userdata image This is starting to annoy me now. Right. I am registering the image but then I thought maybe the registered class is missing. So then I try it all and still see this message about unregistered userdata. What on earth is going on? for i=1,#i...
by Lacotemale
Wed May 20, 2015 7:06 pm
Forum: Support and Development
Topic: Saving objects
Replies: 18
Views: 5538

Re: Saving objects

Think I got it.. almost. Not sure how to go about checking if resource already exists though. Failing on some images used more than once. :D
by Lacotemale
Wed May 20, 2015 6:42 pm
Forum: Support and Development
Topic: Saving objects
Replies: 18
Views: 5538

Re: Saving objects

Right so I will come back to tackle this. I was delighted because I seemed to get the save game working. However since I ran into trouble I converted any images to strings and draw the images from that. I ended up getting save/load working BUT broke the game quite badly somehow. I will start again b...
by Lacotemale
Wed May 20, 2015 6:26 pm
Forum: Support and Development
Topic: STI: Get current Position on map?
Replies: 9
Views: 2866

Re: STI: Get current Position on map?

Thanks Karai, setting the sprite.x, sprite.y.

I should probably make everything depend on player.x, player.y but im afraid I will break it all. :S
by Lacotemale
Wed May 06, 2015 7:08 pm
Forum: Support and Development
Topic: STI: Get current Position on map?
Replies: 9
Views: 2866

Re: STI: Get current Position on map?

How do I set tx and ty for STI library on load?
by Lacotemale
Tue May 05, 2015 6:08 pm
Forum: Support and Development
Topic: STI: Get current Position on map?
Replies: 9
Views: 2866

Re: STI: Get current Position on map?

..but you see I'm already storing player.x, player.y. Its easier to just save these values instead of separate code to save tx,ty.

How do I set player location on load?
by Lacotemale
Tue May 05, 2015 3:52 pm
Forum: Support and Development
Topic: STI: Get current Position on map?
Replies: 9
Views: 2866

Re: STI: Get current Position on map?

Thanks! So in the draw() method I can set it like this: player.x,player.y = tx,ty This works fine for saving the correct map position. However, how would I load the position? Putting tx,ty in load() won't work even if I make those tx,ty vars global. Doing this in draw() is also wrong because I only ...
by Lacotemale
Mon May 04, 2015 9:00 pm
Forum: Support and Development
Topic: STI: Get current Position on map?
Replies: 9
Views: 2866

STI: Get current Position on map?

So basically I am using STI for my project. Implemented in probably a terrible way but it "just works" for what I need which is loading a TMX map file. As I moved onto file saving one thing I am missing is the player position on the map. player.x and player.y are useless because those are ...
by Lacotemale
Mon May 04, 2015 8:36 pm
Forum: Support and Development
Topic: Saving objects
Replies: 18
Views: 5538

Re: Saving objects

Awesome lib dude! Thanks! :awesome: