Search found 1088 matches
- Thu Jul 14, 2022 10:26 pm
- Forum: Games and Creations
- Topic: [Devlog] Soul Prison - Bullet Hell Roguelike
- Replies: 5
- Views: 3255
[Devlog] Soul Prison - Bullet Hell Roguelike
Devlogs...can I do these here? .. Yeah I can...right? Since I got quite a few downloads and followers from my previous venture, I've decided, with my newly gained experience points, to delve into a new "big" project ... https://img.itch.zone/aW1nLzk0NDg5NjkuZ2lm/original/Exf%2BBp.gif SOUL ...
- Wed Jul 13, 2022 10:38 pm
- Forum: General
- Topic: How to do lightning
- Replies: 15
- Views: 4726
Re: How to do lightning
Ahhh, yes! I'll try this.pgimeno wrote: ↑Wed Jul 13, 2022 12:02 pmA table. Think of lines in abstract, not as in love.graphics.line().Gunroar:Cannon() wrote: ↑Wed Jul 13, 2022 11:09 am Is that possible in love2d. Won't I need a mesh or something similar for that?
- Wed Jul 13, 2022 11:09 am
- Forum: General
- Topic: How to do lightning
- Replies: 15
- Views: 4726
Re: How to do lightning
Is that possible in love2d. Won't I need a mesh or something similar for that? My implementation consists of multiple lines starting at the end of the line that came before them(or the starting point if the line is the first one).
- Wed Jul 13, 2022 10:27 am
- Forum: General
- Topic: How to do lightning
- Replies: 15
- Views: 4726
Re: How to do lightning
So I tried with the posts I got + some ideas and now I have this... local function distance(x,y,xx,yy) return math.sqrt(((x-xx)^2)+(y-yy)^2) end rand = function(x) return math.random(-x, x) end ldraw = function(x,y,xx,yy) local drawLine = love.graphics.line local len = distance(x,y,xx,yy) local nlen...
- Tue Jul 12, 2022 10:13 pm
- Forum: General
- Topic: How to do lightning
- Replies: 15
- Views: 4726
How to do lightning
Like the zap zap kind. Not a misspelling. The closest thing I've found is this and I'm not really sire how it applies to love2d. I'm guessing a crude way be to get 2 points (start and destination) and then create a bunch of lines (that fit into the width of end minus start) of different lengths and ...
- Tue Jul 12, 2022 7:15 pm
- Forum: Games and Creations
- Topic: Abandoned ECS platformer
- Replies: 5
- Views: 2840
Re: Abandoned ECS platformer
Wow, even better . Though screenshots can still help for quick glances while scrolling through.
- Tue Jul 12, 2022 3:20 pm
- Forum: Games and Creations
- Topic: Abandoned ECS platformer
- Replies: 5
- Views: 2840
Re: Abandoned ECS platformer
Ah, you should add some screenshots
- Mon Jul 11, 2022 10:14 pm
- Forum: Games and Creations
- Topic: Next game- Monster Heart, coming in Spring 2023
- Replies: 2
- Views: 2636
Re: Next game- Monster Heart, coming in Spring 2023
How...do...you...do it. Ahh, but for real cool. So like monster hunter+undertale+stardew valley +roguelike . So what's the main gameplay loop. Talking to people? Farming :P ? Fighting (probably not that :rofl: ). I may have went through the pages to fast but I didn't really see that info. (What's st...
- Mon Jul 11, 2022 10:10 pm
- Forum: Games and Creations
- Topic: Wild World (Sandbox multiplayer)
- Replies: 5
- Views: 10652
Re: Wild World (Sandbox multiplayer)
Hi! My love is videogames. Current project: Wild World - freestyle/sandbox game Stage: early development Tools: love2d (engine) ZeroBrane (ide) Aseprite (sprites) Influenced by Sketch Tales, World of Warcraft, Minecraft, Don't Starve, Realm of the Mad God, Atari 2600 games. https://github.com/Marve...
- Sun Jul 10, 2022 8:39 am
- Forum: Support and Development
- Topic: REQUESTING HELP - Posting Rules
- Replies: 40
- Views: 541302
Re: REQUESTING HELP - Posting Rules
So happy they could poop themselves