Search found 90 matches

by timmeh42
Thu Mar 15, 2012 3:13 pm
Forum: Support and Development
Topic: PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
Replies: 4
Views: 2484

PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)

I'm currently trying to take a greyscale image and turn it into pure black and white every draw event. Idon't know much about the way I should do this, but I think it should either be done by drawing to a framebuffer (or canvas), getting the framebuffer's imagedata, and then using a MapPixel functio...
by timmeh42
Wed Mar 14, 2012 6:23 pm
Forum: Support and Development
Topic: Transparent image drawing order
Replies: 4
Views: 3276

Transparent image drawing order

I've been working on a certain small project (which I will post once it is complete) that requires two semi-transparent images to overlap. The two images, as they are in fact exactly the same, should blend with each other evenly and equally. However, I'm getting some strange behaviour in which the s...
by timmeh42
Tue Mar 13, 2012 5:57 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31840

Re: Platformer game engine (a proper one, really!)

Yes, you've fixed it. To be sure, I tried to glitch into the walls on 1.0.3 as well to compare. Using the same methods, 1.0.3 could get me stuck but 1.0.4 couldn't. EDIT: Also, I just realised that the reset button and its associated counter are broken - they should activate once on key press, not c...
by timmeh42
Tue Mar 13, 2012 3:09 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31840

Re: Platformer game engine (a proper one, really!)

Possibly the same as what I am experiencing, seems to be with moving/shifting platforms too, then.
by timmeh42
Tue Mar 13, 2012 2:29 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31840

Re: Platformer game engine (a proper one, really!)

EDIT: I just realised that the game is performing in a highly suspect way on my pc - worse than these "glitches" show. Does this require love 0.8.0? Otherwise, something is causing havoc with how it runs for me. Anyway, these are the supposed glitches I found: Glitch Time: Found a bug whe...
by timmeh42
Mon Mar 12, 2012 5:21 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31840

Re: Platformer game engine (a proper one, really!)

You should probably restart the level when the player falls out of a certain area, say when they cant see any blocks.
Also, the "Lava" level is kind of irritating to start, but i guess that's nothing to do with the engine.
by timmeh42
Sun Mar 11, 2012 3:57 pm
Forum: Support and Development
Topic: [solved] Particle System freezing
Replies: 9
Views: 4298

Re: Particle System freezing

... won't you look at that - I update my drivers and it's fixed. Admittedly, I probably should have done it first, but I only realised later that it had less to do with Löve and more to do with my computer. Still would be useful to know what the heck it was doing though. Also I'm not bothering to wa...
by timmeh42
Sun Mar 11, 2012 2:43 pm
Forum: Support and Development
Topic: [solved] Particle System freezing
Replies: 9
Views: 4298

Re: Particle System freezing

Woops, yes it is an HD4670. Downloading new drivers now, just to be sure.
Also, it runs at normal fps until the little freezing moments. Also, adding more info to OP
by timmeh42
Sun Mar 11, 2012 11:09 am
Forum: Support and Development
Topic: [solved] Particle System freezing
Replies: 9
Views: 4298

[solved] Particle System freezing

I've been fiddling with particles systems to try to make a "water-spray" effect, but I've run into a problem. The particle system I am using seems to freeze up momentarily every few seconds - I don't know whether it freezes the whole game or not, but I'm assuming that to be the case. EDIT:...
by timmeh42
Thu Mar 08, 2012 4:46 am
Forum: Support and Development
Topic: basic box collision
Replies: 9
Views: 3366

Re: basic box collision

One would have to know what's doing the colliding - what shape it is, or how accurate the collision has to be.