Search found 792 matches

by SiENcE
Mon Apr 09, 2018 1:50 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 109373

Re: LÖVE 11.0 released!

slime wrote: Sun Apr 08, 2018 7:12 pmSource:play resumes a Source from its current playback time. There's no need for isPaused versus isStopped anymore.
Ok, this info was missing. Would be good to add this to the wiki.

But how do i know if the source was stopped or paused? Do i have to ask Source:tell ?
by SiENcE
Sun Apr 08, 2018 7:00 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 109373

Re: LÖVE 11.0 released!

I don't understand all the changed of the audio api. It's very hard to get compatibility back. For example, TESound uses different states for audio channels. * Stopped * Paused * Play Now Paused and Resume are gone. Stop rewinds ... How can i now "pause" an source and resume? I can only us...
by SiENcE
Fri Apr 06, 2018 8:57 am
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66491

Re: 11.0 bugs

Solved by installing the newest driver. Nothing was mentioned in the changelog, but, it works :). So either a new driver [Version: 3.3.0 - Build 10.18.14.4139] or LOVE_GRAPHICS_USE_GL2=1 setting works. Btw. 'glsl3:' true is now true, pointsize is increased as well as texturesize . What does LOVE_GRA...
by SiENcE
Fri Apr 06, 2018 7:40 am
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66491

Re: 11.0 bugs

do you have the latest available version? Released: 2018-04-01 You can also try setting the environment variable LOVE_GRAPHICS_USE_GL2=1 before running love from a command line and see if it works in that case, to help narrow down the problem. (You can verify whether the environment variable was su...
by SiENcE
Thu Apr 05, 2018 10:08 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66491

Re: 11.0 bugs

slime wrote: Thu Apr 05, 2018 9:52 pmIt is still possible that the problem is in love's code, but it crashed inside a driver dll and I can't reproduce it on my computer.
I try to analyse it tomorrow and post the graphic states and driver version. If this does not help i try to debug it.
by SiENcE
Thu Apr 05, 2018 6:49 pm
Forum: Support and Development
Topic: External files
Replies: 8
Views: 4138

Re: External files

by SiENcE
Thu Apr 05, 2018 6:42 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66491

Re: 11.0 bugs

From the screenshot it looks like the crash is inside your graphics driver - do you have the latest available version? It's a laptop with intel chipset. I post settings tomorrow. But the curious thing is, love 0.92 and love 10.2 work correct. Only love 11.0 crashes. vYou can also try setting the en...
by SiENcE
Thu Apr 05, 2018 6:35 pm
Forum: Ports
Topic: LÖVE Steamlink port?
Replies: 4
Views: 24557

Re: LÖVE Steamlink port?

Yep, i saw that it was lowpriced last days.
by SiENcE
Thu Apr 05, 2018 1:47 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66491

Re: 11.0 bugs

azoyan wrote: Thu Apr 05, 2018 1:34 pm Where is love.audio.setEffect documentation? I see only https://love2d.org/wiki/Source:setEffect documentation.
I think it's no bug... but this is all i can find: https://love2d.org/wiki/Effect_Constant ... Candidates

Also: https://love2d.org/irclogs/love-2017-06-21.log
by SiENcE
Thu Apr 05, 2018 1:26 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66491

Re: 11.0 bugs

It's a hard crash.

Samples attached (it's not from me, it was earlier shared in the forum).

When i comment the following line out, everything works.

Code: Select all

shader2 = love.graphics.newShader("shader2.glsl")