Search found 87 matches
- Wed Nov 19, 2014 3:13 pm
- Forum: Support and Development
- Topic: Weird behavior with polygon fill vs line
- Replies: 1
- Views: 1721
Weird behavior with polygon fill vs line
Hey, I'm getting weird behavior for love.graphics.polygon: polygon-fill-vs-line.png 1. The line segment from vertex 1 to 2 isn't connecting. 2. The fill is skipping vertex 2, 3 and 4. Here is the code: function love.load() love.window.setMode(800, 600) vertices = { 50, 136, 114, 181, 321, 107, 422, ...
- Thu Nov 06, 2014 2:28 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166020
Re: LÖVE3D
Such an elegant, well documented codebase: -- I DO WHAT I WANT SLIME -- YOU'RE NOT MY REAL DAD ffi.cdef([[void *SDL_GL_GetProcAddress(const char *proc);]]) ;) At first glance this feels like a wtf project, since LOVE is taking OpenGL, a 3d graphics library, and simplifying it to a 2d library, which ...
- Thu Oct 23, 2014 1:24 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496610
Re: What's everyone working on? (tigsource inspired)
Thanks! The polygons and circles were mainly for debugging purposes, but then I started using it as part of the bone animations to give it a kind of "low-poly" 2d look.Zilarrezko wrote:Now that is cool. All the polygons and circles make it look complicated, and I like that.
- Wed Oct 22, 2014 2:38 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496610
Re: What's everyone working on? (tigsource inspired)
I'm making a leopard game!
Still gotta add images for the rabbits (small circles) and the trees!
Still gotta add images for the rabbits (small circles) and the trees!
- Wed Oct 15, 2014 2:05 pm
- Forum: Libraries and Tools
- Topic: LÖVE Plot - plotting snippet
- Replies: 5
- Views: 3562
Re: LÖVE Plot - plotting snippet
Awesome! I've been meaning to do this to track FPS and memory. +1 to posting the code on github/bitbucket for collaboration.
- Tue Sep 16, 2014 5:51 pm
- Forum: General
- Topic: What is HUMP?
- Replies: 7
- Views: 3931
Re: What is HUMP?
The only downside I can think of is that some people don't like having third party dependencies and like doing things all their own way. Otherwise, it's pretty solid.
- Tue Sep 16, 2014 3:47 pm
- Forum: General
- Topic: What is HUMP?
- Replies: 7
- Views: 3931
Re: What is HUMP?
It's a set of libraries for common things you might need in games, like classes, vector math, state machines, timers, cameras and signal handling. If you find yourself writing implementations for these things yourself, you should consider using HUMP's implementation as it's been tried and tested. Th...
- Sat Sep 13, 2014 7:50 pm
- Forum: Ports
- Topic: Possible to port Löve to WinRT/WP?
- Replies: 11
- Views: 13130
Re: Possible to port Löve to WinRT/WP?
I found a little more info from DLudwig on the sdl forums : To note, SDL/WinRT does have some experimental support for rendering content via OpenGL ES 2.x, via a Microsoft Open Technologies driven port of Google's ANGLE library (which emulates OpenGL ES 2.x on top of Direct3D), to the WinRT family o...
- Fri Sep 12, 2014 7:32 pm
- Forum: General
- Topic: Sprite animation software
- Replies: 11
- Views: 7926
Re: Sprite animation software
I like working with Spine a lot. I feel very productive when using it, and it's great to be able to reuse the bone animations for various different skins. I've made a few animations with it for a messy and incomplete prototype: crowded-street.love Panther animation: hUKq8Cz.gif One minor complaint I...