Search found 118 matches

by erasio
Thu Nov 23, 2017 5:50 pm
Forum: General
Topic: Wanting to create with LÖVE
Replies: 4
Views: 4620

Re: Wanting to create with LÖVE

Game development as well as programming are pretty huge topics. What exactly do you need help with? There's no general "learn to make game tutorial" tutorial that will teach you all you need to know. Regardless of your answer to the question above I can recommend the discord server. There'...
by erasio
Wed Nov 22, 2017 7:01 pm
Forum: Support and Development
Topic: Pathfinding in a chunked world
Replies: 14
Views: 9656

Re: Pathfinding in a chunked world

First of all. Please edit your comments instead of submitting 3 responses (also called double / triple posting). This behavior is generally frowned upon. Secondly. If you are looking for specific algorithms. Add all the requirements you have to your post. HPA* and JPS are brilliant solutions if only...
by erasio
Wed Nov 22, 2017 5:56 pm
Forum: General
Topic: Android & Stuck on Super Toast screen.
Replies: 11
Views: 8612

Re: Android & Stuck on Super Toast screen.

The supertoast screen means your main.lua or .love file aren't found. (on PC. On apps they should be packaged with the apk)

And since it didn't find any game files it can run, it displays a default screen.

Are you sure you built your apk correctly?
by erasio
Mon Nov 20, 2017 5:17 pm
Forum: Support and Development
Topic: Pathfinding in a chunked world
Replies: 14
Views: 9656

Re: Pathfinding in a chunked world

Be careful with on the fly flood filling. There's a reason A* is the standard... Or actually it isn't really anymore. Not for all use cases anyway. We do have jps too now (jump point search, a highly optimized A*). Anyway. Point being. Flood fill is a lot slower as it needs a lot more iterations to ...
by erasio
Mon Nov 20, 2017 12:58 pm
Forum: Support and Development
Topic: What are the best plugins for Sublime when using Love 2D
Replies: 6
Views: 4974

Re: What are the best plugins for Sublime when using Love 2D

Hey, I tried Sublime Text and now I am using Atom.io. I have no idea why someone would choose Sublime Text over Atom. It was so painful to get Sublime Text running while in atom all you do is installing one package. You can even install several other handy packages such as a beautifier that beautif...
by erasio
Fri Nov 17, 2017 7:43 am
Forum: Support and Development
Topic: Unable to Run Minimal Game
Replies: 3
Views: 4901

Re: Unable to Run Minimal Game

Honestly. Look into those systems or ideally write your own.

A sublime build system is essentially a config file.
by erasio
Fri Nov 17, 2017 7:41 am
Forum: Support and Development
Topic: Love2D is UNPLAYABLY slow in Ubuntu 14.04 but runs fine on windows
Replies: 7
Views: 4945

Re: Love2D is UNPLAYABLY slow in Ubuntu 14.04 but runs fine on windows

How are you running the game on Linux?

Is it on different machines?

Did you make sure your graphics card is being used on Linux?
by erasio
Thu Nov 16, 2017 5:16 pm
Forum: Support and Development
Topic: Pathfinding in a chunked world
Replies: 14
Views: 9656

Re: Pathfinding in a chunked world

As I said. You can drastically reduce the amount of nodes by restricting yourself in certain ways. For example only allowing chunk edges (aka left side) to only be traversable or not. Don't force yourself to use a very specific implementation. The basic idea of hierarchical pathfinding is to abstrac...
by erasio
Thu Nov 16, 2017 11:53 am
Forum: Support and Development
Topic: Pathfinding in a chunked world
Replies: 14
Views: 9656

Re: Pathfinding in a chunked world

Tbh. HPA* is the easiest solution. Or rather any form of hierarchical Pathfinding. If you're fine with some gameplay / chunk restrictions it should be fairly simple to implement (aka an edge is either fully traversable or fully blocked. That makes the whole problem a lot easier as you can just work ...
by erasio
Thu Nov 16, 2017 8:35 am
Forum: Libraries and Tools
Topic: HooECS, the wise choice!
Replies: 13
Views: 14144

Re: HooECS, the wise choice!

I'll take a look. Thanks for sharing!