Search found 95 matches

by vitaminx
Thu Jun 06, 2013 3:18 am
Forum: Games and Creations
Topic: [wip] Cheese Defender
Replies: 12
Views: 9476

Re: [wip] Cheese Defender

I am suggesting making a crosshair and stick it to a mouse cursor, also you might want to scale position of a bullets too, since they fly not to a cursor positions OK, a crosshair pointer is a good idea! Noted. About the bullet position: nah, it's not the fault of scaling, it's just that I use a si...
by vitaminx
Wed Jun 05, 2013 5:17 pm
Forum: Games and Creations
Topic: [wip] Cheese Defender
Replies: 12
Views: 9476

Re: [wip] Cheese Defender

Just before sleep I've fixed a nasty "indexing a nil value" bug which made the game crash after a while, the love file in original post is updated. Tomorrow I'll take care about auto-fire, bullets misplacement and the shotgun. I think i'll do something like a v-shaped bullet spray powerup ...
by vitaminx
Wed Jun 05, 2013 9:39 am
Forum: Games and Creations
Topic: [wip] Cheese Defender
Replies: 12
Views: 9476

Re: [wip] Cheese Defender

Hi all, It's really fun to work on this game and I'm making progress, I've attached a new version to the original post with some changes: - differents sound effects when zombie mice are killed (thanks MadByte) - 4 different powerups: restore 25% health, faster shooting, bullets penetrate zombies, 10...
by vitaminx
Tue Jun 04, 2013 3:24 pm
Forum: Games and Creations
Topic: [wip] Cheese Defender
Replies: 12
Views: 9476

[wip] Cheese Defender

Hey Lövers, Defend yourself and your cheese against evil zombie mice! It's a work-in-progress game from an idea I've suddenly had some days a while ago. More features an levels will come soon. Please tell me your ideas, feedback and your hiscore. Cheese Defender Zombie-Mice would love to eat your ch...
by vitaminx
Mon Jun 03, 2013 6:07 am
Forum: Support and Development
Topic: [Solved] Problem with canvas and afterwards drawing.
Replies: 5
Views: 2209

Re: [Not Solved] Problem with canvas and afterwards drawing.

When aspect ratios change and size of a canvas (where everything is drawn at the moment) is different in comparison to size of an actual window, things like centerX= love.graphics.getHeight( ) do not work properly :( they should be scaled, but I don't know how :( That is actualy what I was trying t...
by vitaminx
Mon Jun 03, 2013 5:48 am
Forum: Support and Development
Topic: [tutorial] using getModes() and scaling graphics
Replies: 5
Views: 3123

Re: [tutorial] using getModes() and scaling graphics

Added instructions on how to get the right mouse coordinates for scaled and centered drawing area (love file is updated too).
by vitaminx
Thu May 30, 2013 3:14 pm
Forum: Libraries and Tools
Topic: Some LÖVE bitmap fonts
Replies: 5
Views: 2780

Re: Some LÖVE bitmap fonts

"pixmap" was a brain fart :crazy:
Should be bitmap, later i change the name of the repo
by vitaminx
Thu May 30, 2013 1:18 pm
Forum: Games and Creations
Topic: Need feedback on my first experiment...
Replies: 17
Views: 8147

Re: Need feedback on my first experiment...

Hey, there's an issue with the enemies:
They suddenly disappear when they touch the left side of the window.
I didn't look at your code but seems you remove them when their x position is less than zero, right?
You should instead remove them when they are less than -enemy_width
by vitaminx
Thu May 30, 2013 8:53 am
Forum: Support and Development
Topic: [tutorial] using getModes() and scaling graphics
Replies: 5
Views: 3123

Re: [tutorial] using getModes() and scaling graphics

there's a variable at line 25 called scaleonlymultiples, set that to true and it scales to fit the window. but you'll see that it will not look sooooooo good with pixel graphics. You can imagine canvas like that: Normally the window where you draw is in your graphics card memory. But if you draw to ...
by vitaminx
Thu May 30, 2013 8:52 am
Forum: Support and Development
Topic: [tutorial] using getModes() and scaling graphics
Replies: 5
Views: 3123

Re: [tutorial] using getModes() and scaling graphics

Few more questions ^_^ first of all, I have no idea what canvas is exactly. I mean I kinda get what it is, but not for sure. So all the drawing will be made in canvas first (not visible to the user) and only after it will be drawn on the actual screen? Main question does that afect dramaticly anythi...