Search found 61 matches
- Mon Feb 22, 2010 10:48 pm
- Forum: Support and Development
- Topic: [Solved] 0.6.1 Physics Collisions
- Replies: 4
- Views: 4206
Re: 0.6.1 Physics Collisions
After someone answers his Q, can someone tell me how to implement Newtons Gravity law (Like, space) into this?
- Sun Feb 21, 2010 3:11 pm
- Forum: Support and Development
- Topic: How do I attach a circle physics object to a particle?
- Replies: 21
- Views: 13269
Re: How do I attach a circle physics object to a particle?
Nice analogy.
Can someone lead me to a good sample of sprites being used? The wiki doesn't thoroughly show me how to implement them..
Can someone lead me to a good sample of sprites being used? The wiki doesn't thoroughly show me how to implement them..
- Sat Feb 20, 2010 11:39 pm
- Forum: Support and Development
- Topic: How do I attach a circle physics object to a particle?
- Replies: 21
- Views: 13269
Re: How do I attach a circle physics object to a particle?
Oh, I forgot about about love.sprite. Great now I'm not stuck anymore.
- Sat Feb 20, 2010 11:29 pm
- Forum: Support and Development
- Topic: How do I attach a circle physics object to a particle?
- Replies: 21
- Views: 13269
Re: How do I attach a circle physics object to a particle?
Good idea. But I noticed that love.physics and adding images to that looks uglier than adding images to love. graphics. And I'm trying to make a very graphical dependent game, so...
- Sat Feb 20, 2010 11:15 pm
- Forum: Support and Development
- Topic: How do I attach a circle physics object to a particle?
- Replies: 21
- Views: 13269
Re: How do I attach a circle physics object to a particle?
Um, I just realized that the only particle related X & Y you can retrieve is the emmiter's, so do I make the emiter's position the same as a particle's position? Doubt that it's possible. Is this whole thing plausible?
- Sat Feb 20, 2010 8:47 pm
- Forum: Support and Development
- Topic: How do I attach a circle physics object to a particle?
- Replies: 21
- Views: 13269
How do I attach a circle physics object to a particle?
For element 7(in the code), how do I make it so that a new circle physics object is "behind" the particle drawn with the same rotation, position and scale when you draw it? TIA
- Mon Feb 15, 2010 11:34 pm
- Forum: Support and Development
- Topic: Heavy newb questions I need to get off my chest..
- Replies: 19
- Views: 9381
Re: Heavy newb questions I need to get off my chest..
Can you put files out of the love file, and use them?
- Mon Feb 15, 2010 11:32 pm
- Forum: Support and Development
- Topic: Sigh. Help me.
- Replies: 2
- Views: 1347
Re: Sigh. Help me.
Appreciate it. Can never not say thank you
- Mon Feb 15, 2010 7:46 pm
- Forum: Support and Development
- Topic: Sigh. Help me.
- Replies: 2
- Views: 1347
Sigh. Help me.
I want to make it so that:
You click once to draw the object AT THE SAME spot you click at rather than one spot?
Earth.png is constantly glued to the circle shape.
ALso can someone tell me to make Earth.png the same width, height , rotation, etc of the circle?
Sorry for my newbism.
You click once to draw the object AT THE SAME spot you click at rather than one spot?
Earth.png is constantly glued to the circle shape.
ALso can someone tell me to make Earth.png the same width, height , rotation, etc of the circle?
Sorry for my newbism.
- Mon Feb 15, 2010 6:43 pm
- Forum: Support and Development
- Topic: Heavy newb questions I need to get off my chest..
- Replies: 19
- Views: 9381
Re: Heavy newb questions I need to get off my chest..
OHHH... you can keep things OUT of the file and call them? That 's so next.