Search found 28 matches
- Thu Oct 15, 2009 4:25 pm
- Forum: Support and Development
- Topic: Image creation in LOVE
- Replies: 5
- Views: 4379
Re: Image creation in LOVE
Really? Where can I find info on love.image? There doesn't seem to be anything on the wiki about it.
- Thu Oct 15, 2009 4:51 am
- Forum: Support and Development
- Topic: Image creation in LOVE
- Replies: 5
- Views: 4379
Image creation in LOVE
So I'm currently working on a tile based rpg and I was wondering, would it be possible to get an image of the entire map using a screenshot, or is it limited to what is seen in the window? I've tried drawing the entire map at once and it doesn't work. What I want is to get an image that contains the...
- Wed Oct 14, 2009 8:46 pm
- Forum: Support and Development
- Topic: More OOP in Lua/Love
- Replies: 3
- Views: 3613
Re: More OOP in Lua/Love
I've been using this implementation for my game and it works perfectly. It's very compact and very easy to use.
- Sat Oct 03, 2009 3:49 am
- Forum: Support and Development
- Topic: maintaining desired framerate?
- Replies: 5
- Views: 3522
Re: maintaining desired framerate?
Really, just optimize your code as much as you can. You can never be too optimized.
- Sun Sep 20, 2009 8:44 am
- Forum: General
- Topic: Text Origin Decide-icidal
- Replies: 26
- Views: 8414
Re: Text Origin Decide-icidal
Ah nuts, I voted the wrong thing. Just make my vote for top left.
I wonder though, why have it set to baseline in the first place? Is there a benefit to that?
I wonder though, why have it set to baseline in the first place? Is there a benefit to that?
- Sun Sep 20, 2009 8:37 am
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Re: Animating Effects/Transitions
I seem to remember that LOVE supports additive blending. Could you use that for highlighting buttons or somesuch?
- Mon Aug 17, 2009 4:24 pm
- Forum: General
- Topic: Animation update error
- Replies: 4
- Views: 1878
Re: Animation update error
love.timer.getDelta() did it, thank you. I wonder, why would I need to do this for my current game but not for my last one?
- Mon Aug 17, 2009 3:18 pm
- Forum: General
- Topic: Animation update error
- Replies: 4
- Views: 1878
Animation update error
Oh god, I don't know why this is happening but it's driving me insane. i have loaded a bunch of character animations for my game into a table like this: images = { world = { player = { idle = { down = love.graphics.newAnimation(love.graphics.newImage( "tiles/character/idle_down.png" ), 25,...
- Mon Aug 17, 2009 2:55 am
- Forum: Support and Development
- Topic: OOP and Metatables
- Replies: 3
- Views: 2149
Re: OOP and Metatables
Oh my god, this is exactly what I wanted. Thank you!
- Mon Aug 17, 2009 12:41 am
- Forum: Support and Development
- Topic: OOP and Metatables
- Replies: 3
- Views: 2149
OOP and Metatables
So I've been reading a bit about using pseudo-object oriented programming in Lua using metamethods and it seems like an extremely useful concept for game design. The problem is that I can't quite get a grasp of how to properly use it. Are there good resources out there for learning such things? I've...