Hello everyone. I made a very simple quest system. It doesn't deal with drawing, only managing quests.
You can find more info on the github page: https://github.com/stefankoxd/simple-quest-system
Search found 441 matches
- Wed Aug 31, 2016 6:22 pm
- Forum: Libraries and Tools
- Topic: simple quest system
- Replies: 0
- Views: 2748
- Tue Aug 30, 2016 12:52 pm
- Forum: Support and Development
- Topic: Local variables and global variables
- Replies: 40
- Views: 22878
Re: Local variables and global variables
So If I put return varname in my second file, it's scope will also be extended to the file that called that file? (in this case main.lua) Why are we initializing variables just there and not in love.load() as it is said in love2d beginner tutorial? If I do local varname in love.load, does it mean I...
- Wed Jun 08, 2016 7:31 pm
- Forum: Support and Development
- Topic: [SOLVED] love.physics - only change x velocity
- Replies: 3
- Views: 3289
Re: love.physics - only change x velocity
That worked! Thanks a lot!ArchAngel075 wrote:-snip-
- Wed Jun 08, 2016 5:02 pm
- Forum: Support and Development
- Topic: [SOLVED] love.physics - only change x velocity
- Replies: 3
- Views: 3289
[SOLVED] love.physics - only change x velocity
I'm making a game where I use love.physics and I only want to change the x velocity instead of both x and y. In a normal physics game where you change both velocities it would go something like this: body:setLinearVelocity(100, 100) But for my game I only need to change the x velocity and not both. ...
- Mon May 09, 2016 6:19 pm
- Forum: Games and Creations
- Topic: 1K Breakout challenge
- Replies: 23
- Views: 12207
Re: 1K Breakout challenge
This is some seriously cool stuff. I sadly don't know how to make anything this small, but kudos to you for this.
- Sun May 01, 2016 9:56 am
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 41367
Re: Mini Functions Repository
Most likely a typo, meant to be tostring.pgimeno wrote:What is stostring?CrackedP0t wrote:-snip-
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- Sun Apr 17, 2016 5:35 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411349
Re: "Questions that don't deserve their own thread" thread
You can use tables. Theres probably something wrong with your code.Vimm wrote:-snip-
- Sun Apr 03, 2016 3:13 pm
- Forum: General
- Topic: can people view the source code of .love files?
- Replies: 20
- Views: 11966
Re: can people view the source code of .love files?
yes they can, all they have to do is replace the extension with .zip
- Fri Apr 01, 2016 7:54 pm
- Forum: Support and Development
- Topic: Spawning Enemies
- Replies: 6
- Views: 5230
Re: Spawning Enemies
You could do this:J4awesome wrote:Hi,
I used your script in my game and I worked good.But the only thing is I couldn't figure out how to make the enemies move down to the bottom of the screen and hide itself.
Code: Select all
for k, v in ipairs(enemies) do
v.height = v.height + 100 * dt
end
- Thu Feb 11, 2016 3:15 pm
- Forum: Support and Development
- Topic: Please help with classes for npcs
- Replies: 13
- Views: 6459
Re: Please help with classes for npcs
Could you please provide a .love file?