Search found 126 matches
- Tue Oct 03, 2023 5:24 am
- Forum: Games and Creations
- Topic: Moonring getting lots of Love
- Replies: 12
- Views: 129823
- Mon Jul 24, 2023 9:18 pm
- Forum: Support and Development
- Topic: LuaJIT performance on ARM Macs
- Replies: 4
- Views: 1852
Re: LuaJIT performance on ARM Macs
Thanks so much, folks. Thought I was going nuts.
- Sat Jul 22, 2023 11:28 pm
- Forum: Support and Development
- Topic: LuaJIT performance on ARM Macs
- Replies: 4
- Views: 1852
LuaJIT performance on ARM Macs
Hi folks, As I'm getting to the end of making Moonring, and testing on a bunch of different machines, I'm noticing massive slowdows on Mac M2. Is this likely to be a LuaJIT issue, a Rosetta issue, or something else? The game is doing lots of *very* intensive processing, and using a ton of shaders et...
- Wed Feb 01, 2023 11:03 pm
- Forum: Support and Development
- Topic: Teal
- Replies: 0
- Views: 7106
Teal
Hi folks, As my Moonring project has grown ever larger, and lua has allowed my messiest and least pleasant coding proclivities to go unchecked, I've been looking around for an alternative to my beloved Love2D. And I've hated them all so far, for one reason or another. :-) Someone suggested I look at...
- Wed Mar 24, 2021 5:10 pm
- Forum: Support and Development
- Topic: Drawing a textured line
- Replies: 2
- Views: 3999
Re: Drawing a textured line
Thanks! I forgot you can rotate UVs on quads. Wait... I don't need to, do I. I'm being a dumbass... :-)
- Wed Mar 24, 2021 12:23 am
- Forum: Support and Development
- Topic: Drawing a textured line
- Replies: 2
- Views: 3999
Drawing a textured line
Hi folks, Moonring is coming along nicely, and I've started doing complex stuff like making bosses 'link' to other creatures you have to kill before you can hurt them. One of the things I required for this was an 'animating textured line with thickness'. I've horribly abused the drawImage so far, an...
- Thu Dec 24, 2020 5:28 am
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19504
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Thanks again for the feedback. It's a lot to think about! I'd not considered that anyone but hardcore nerdy retro-heads would ever be interested in this, so it's refreshing to get a viewpoint from people who weren't necessarily my target audience.
- Fri Dec 18, 2020 11:20 pm
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19504
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Thanks again for the feedback! The thing that bugs me about giving players a joystick-friendly speech panel, though, is the inelegance of having two conflicting input options. If you expect to be able to pick from a sea of text options in a list, you'll *never* think of typing in something by hand (...
- Fri Dec 18, 2020 1:49 am
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19504
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Yeah, I think the keyboard is enough especially because of the dialogue part. But you type to reply to dialogue? Isn't that hard ,do you use text recognition(zork like maybe) or just like type yes. The game hilights words you've come across in conversation. You can use Tab to auto-complete words, s...
- Fri Dec 18, 2020 1:38 am
- Forum: Games and Creations
- Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
- Replies: 18
- Views: 19504
Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Thanks for the lengthy response! That's a lot to think about. Some more notes from a player who has no experience with that sort of game: I read that there were some common keywords in Ultima games like job, name or health, but in Moonring I can't find working keywords other then the highlighted wor...