Search found 20 matches
- Fri Oct 05, 2018 10:58 pm
- Forum: Support and Development
- Topic: love.exe and hello world code won't run. No reaction at all.
- Replies: 13
- Views: 22544
Re: love.exe and hello world code won't run. No reaction at all.
*Bump*, because I have this issue too^^. A few Days ago, everything works fine on my PC. Then, Windows-Update 1809 appears... And after that, LOVE works no more. It's exactly the same Error that alinnert describes. Happens on both 32- and 64-bit-Version. Reinstalling LOVE doesn't do anything about i...
- Mon Oct 01, 2018 9:43 pm
- Forum: Games and Creations
- Topic: Place the Tiles! - Some kind of Puzzle-Platformer
- Replies: 5
- Views: 7282
Place the Tiles! - Some kind of Puzzle-Platformer
Hi @ all, I thought I could share the current State of a Hobby-Game I'm currently working on. Your Goal: Reach that Smiley-Face to the Goal of every Level and avoid Obstacles. You can place on almost every Level some Blocks, which can be useful to reach the Goal. At the Moment, the Game features 9 L...
- Fri Sep 28, 2018 1:30 pm
- Forum: Support and Development
- Topic: Scaling for android
- Replies: 8
- Views: 13418
Re: Scaling for android
There's also a Library called AspectRatio which provides useful Functions. It scales to every Output and has a function called "window_to_game_position" for, like, Touch- and/or Mouse-Controls. On my Project it's working perfectly^^.
- Sat Sep 22, 2018 10:13 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1497381
Re: What's everyone working on? (tigsource inspired)
Currently working on a little Game, some kind of Jump'n Run-/Puzzle-Mix. To solve a Level, it's necessary to place a (limited) number of blocks. https://love2d.org/imgmirrur/ZFK3R9y.gif Every Menupoint is already fully working, "InGame" needs some more Things to work properly. It uses Tile...
- Sat Sep 01, 2018 8:58 am
- Forum: Support and Development
- Topic: Saving and loading from love.filesystem directory
- Replies: 3
- Views: 3856
Re: Saving and loading from love.filesystem directory
Did you used love.filesystem.setIdentity before using IO-Stuff? If not, than that can be the Problem, because the Behavior of love.filesystem.write, getSaveDirectory etc. can be different... Try to set the Identity on the very first state of your Game (like, the first line after "function love....
- Fri Aug 31, 2018 10:49 pm
- Forum: Support and Development
- Topic: Integrating Love Into Geany
- Replies: 5
- Views: 12827
Re: Integrating Love Into Geany
Thank you all for sharing these informations :) . I thought I'll share my Windows-Configuration which could be useful for others^^: https://love2d.org/imgmirrur/50VF8Yh.png Using 7-Zip to build a "game.love"-file Install 7-Zip which can be used to create .love-files. Add following: cmd /c ...
- Thu Jul 26, 2018 9:37 pm
- Forum: Libraries and Tools
- Topic: [11.2] Litte Menu Engine
- Replies: 6
- Views: 10147
Re: [11.1] Litte Menu Engine
That's a good idea, I've just updated Github + Attachments; now it supports Arguments. -- before: menu:addEntry(text, [func], [font], [colorNormal], [colorSelected]) -- now: menu:addEntry(text, [func], [args], [font], [colorNormal], [colorSelected]) Thank you very much :) . I've totally forgotten th...
- Thu Jul 19, 2018 2:02 pm
- Forum: Libraries and Tools
- Topic: [11.2] Litte Menu Engine
- Replies: 6
- Views: 10147
Re: [11.1] Litte Menu Engine
Thanks. :) Just took a brief look at your code, and I saw you made the table menuengine global. What are the reasons about this choice? Actually I'm not a very good programmer, I'm just used to use local variables almost all the time. To be honest, I didn't fully understand how global and/or local V...
- Tue Jul 17, 2018 8:40 pm
- Forum: Libraries and Tools
- Topic: [11.2] Litte Menu Engine
- Replies: 6
- Views: 10147
[11.2] Litte Menu Engine
Hello @ all, I've written a little Menu Engine and thought, it can be useful for others. So I share it here^^. With this Menu Engine, it is possible to create a *dun dun duuun* Menu, that contains Entries which can be navigated & selected through Keyboard (WASD, Arrow-Keys, NumPad) and Mouse. I'...
- Fri Jul 13, 2018 11:00 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1497381
Re: What's everyone working on? (tigsource inspired)
Spent a few hours to program some kind of a "Menu-Engine", that works with Mouse and Keyboard:
The Game using this Menu does not exist at the moment, but I'm working on it^^.
The Game using this Menu does not exist at the moment, but I'm working on it^^.