Search found 203 matches

by Sulunia
Tue Sep 26, 2017 11:44 pm
Forum: Games and Creations
Topic: [Open Source Lib] My latest library, fastlighting
Replies: 13
Views: 14448

Re: [Open Source Lib] My latest library, fastlighting

It looks interesting, but also a bit vague. I ran your attached zip; is it supposed to be a static demo? Also, do you have a project repository on github or something? I'll edit my OP to elaborate on this, but the folder inside is the runnable. Extract the fastlighting folder then drag the folder o...
by Sulunia
Tue Sep 26, 2017 12:23 am
Forum: Games and Creations
Topic: [Open Source Lib] My latest library, fastlighting
Replies: 13
Views: 14448

Re: [Open Source Lib] My latest library, fastlighting

It looks interesting, but also a bit vague. I ran your attached zip; is it supposed to be a static demo?

Also, do you have a project repository on github or something?
by Sulunia
Fri Sep 22, 2017 3:01 am
Forum: Games and Creations
Topic: Lovely Tactics Hex, a TRPG framework
Replies: 10
Views: 15246

Re: Lovely Tactics Hex, a TRPG framework

That's pretty solid bud, I like it.
by Sulunia
Fri Sep 22, 2017 2:50 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181609

Re: GOOi, an Android-Oriented GUI Library

Last time I checked, that worked just fine, let me see. EDIT: I could not reproduce the issue, are you still seeing it? if so, can you provide a .love please? Sure! I used your library for a small school project about threads. I already showed it to the teacher, but the fact the text won't erase is...
by Sulunia
Wed Sep 20, 2017 6:04 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 181609

Re: GOOi, an Android-Oriented GUI Library

I just realized pressing backspace on a text input field does not erase the text, and setting the text on the field to an empty string also does not work. Any ideas?
by Sulunia
Sat Jul 29, 2017 10:41 pm
Forum: Support and Development
Topic: check "desktop" or "mobile"
Replies: 11
Views: 9478

Re: check "desktop" or "mobile"

Tricky wrote: Sat Jul 29, 2017 10:20 pm [...]
Finish your game first. If people request, do your modifications. I'd just assume every windows user is on a desktop and call it a day.
by Sulunia
Sat Jul 29, 2017 9:13 pm
Forum: Support and Development
Topic: check "desktop" or "mobile"
Replies: 11
Views: 9478

Re: check "desktop" or "mobile"

zorg wrote: Sat Jul 29, 2017 9:10 pm Where did you read that windows mobile was at all supported?
I assumed this is what he was talking about.
by Sulunia
Sat Jul 29, 2017 9:08 pm
Forum: Support and Development
Topic: check "desktop" or "mobile"
Replies: 11
Views: 9478

Re: check "desktop" or "mobile"

Tricky wrote: Sat Jul 29, 2017 9:02 pm ...Or should I just add a button summoning the fake-keyboard if needed? :P
If needed/requested. Otherwise, save yourself the trouble.
by Sulunia
Fri Jun 09, 2017 11:52 pm
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 34006

Re: Cactus game.

O jogo do cacto.
by Sulunia
Tue Jun 06, 2017 3:23 am
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 34006

Re: Cactus game.

Cactus game.


Cactus? Game.