Search found 29 matches
- Tue Jan 19, 2016 6:30 pm
- Forum: Games and Creations
- Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- Replies: 74
- Views: 48582
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
I'm not sure since I don't know much about shader support, but here's the error that was reported: Error: Cannot link shader program object: ERROR:CUSTOM-11 (fragment shader, line 12) No declared overload matches function call arguments stack traceback: (tail call): ? [C]: in function 'newShader' ma...
- Tue Jan 19, 2016 8:57 am
- Forum: Games and Creations
- Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- Replies: 74
- Views: 48582
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)
Madrayken I have ported your last build to 0.10.0 so it could run on a raspberry pi 2. It wasn't for me though, so I'm asking for your permission to pass it forward.
Edit: apparently it doesn't work anyway because of the shaders.
Edit: apparently it doesn't work anyway because of the shaders.
- Tue Jan 12, 2016 5:19 pm
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3698
Re: How do i take screengrabs?
This answer on Arqade can give some insight into the matter: http://gaming.stackexchange.com/a/131516
- Tue Jan 12, 2016 5:10 pm
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3698
Re: How do i take screengrabs?
Now, I might be wrong here, but I'm pretty sure you can't take screenshots of fullscreen OpenGL/DirectX applications, because they bypass the windowing system or something like that. Real fullscreen is a big deal after all. So in order to take a screenshot you need a program that intercepts OpenGL (...
- Sat Jan 02, 2016 7:38 am
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 14007
Re: What is your background?
I'm Brazilian too, and I wish I could work with game design where I live, but it's hard. I've become part of an online group of game developers, but it's currently not paid. Do you guys know of any company here in Brazil that is actually good for game developers? I happen to be from Brazil as well ...
- Sat Jan 02, 2016 2:44 am
- Forum: General
- Topic: Downwell Trails tutorial
- Replies: 2
- Views: 2418
Re: Downwell Trails tutorial
Nice post. I was left a bit uncomfortable with the use of an OOP library, but at least you get into detail about the more theoretical side of things.
- Sun Dec 27, 2015 8:59 am
- Forum: Support and Development
- Topic: Atom Console
- Replies: 4
- Views: 4850
Re: Atom Console
That is normal behaviour and seems to be associated with the fact that löve is being spawned by another process. Atom does have a built-in console, which you can open with ctrl+alt+i;It isn't very useful in this case though, as print doesn't seem to work properly. The method I use is saving a batch ...
- Sun Dec 27, 2015 7:41 am
- Forum: Support and Development
- Topic: How drawing a Image works?
- Replies: 6
- Views: 3745
Re: How drawing a Image works?
@slime oops, should have fact checked my answer :#. But löve does use SDL for something, right? Now I'm a bit confused because I've seen it mentioned someplace and just assumed by memory it was rendering. @Calandriel, you should take a look at shaders. You can use pixel shaders in löve, there's a ne...
- Sun Dec 27, 2015 4:14 am
- Forum: Support and Development
- Topic: How drawing a Image works?
- Replies: 6
- Views: 3745
Re: How drawing a Image works?
You seem to be under the assumption this is made in Lua. It isn't. OpenGL (not SDL) handles this and although it seems that filling pixels and 'moving' them around is a lot of work, it turns out computers are really fast, specially when dealt at a lower level (with less abstraction layers, which Lua...
- Thu Dec 24, 2015 6:17 am
- Forum: General
- Topic: Lua vs Java?
- Replies: 20
- Views: 17105
Re: Lua vs Java?
If I might add to the conversation, C# is a language with a huge potential for both games and business applications and used in way more game engines, with the advantage of not being so daunting as C++. Also it's fairly similar to java in syntax and complexity, and even though it doesn't have as man...