Search found 29 matches

by radgeRayden
Tue Jan 19, 2016 6:30 pm
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 48582

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

I'm not sure since I don't know much about shader support, but here's the error that was reported: Error: Cannot link shader program object: ERROR:CUSTOM-11 (fragment shader, line 12) No declared overload matches function call arguments stack traceback: (tail call): ? [C]: in function 'newShader' ma...
by radgeRayden
Tue Jan 19, 2016 8:57 am
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 48582

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Madrayken I have ported your last build to 0.10.0 so it could run on a raspberry pi 2. It wasn't for me though, so I'm asking for your permission to pass it forward.

Edit: apparently it doesn't work anyway because of the shaders.
by radgeRayden
Tue Jan 12, 2016 5:19 pm
Forum: Support and Development
Topic: How do i take screengrabs?
Replies: 9
Views: 3698

Re: How do i take screengrabs?

This answer on Arqade can give some insight into the matter: http://gaming.stackexchange.com/a/131516
by radgeRayden
Tue Jan 12, 2016 5:10 pm
Forum: Support and Development
Topic: How do i take screengrabs?
Replies: 9
Views: 3698

Re: How do i take screengrabs?

Now, I might be wrong here, but I'm pretty sure you can't take screenshots of fullscreen OpenGL/DirectX applications, because they bypass the windowing system or something like that. Real fullscreen is a big deal after all. So in order to take a screenshot you need a program that intercepts OpenGL (...
by radgeRayden
Sat Jan 02, 2016 7:38 am
Forum: General
Topic: What is your background?
Replies: 21
Views: 14007

Re: What is your background?

I'm Brazilian too, and I wish I could work with game design where I live, but it's hard. I've become part of an online group of game developers, but it's currently not paid. Do you guys know of any company here in Brazil that is actually good for game developers? I happen to be from Brazil as well ...
by radgeRayden
Sat Jan 02, 2016 2:44 am
Forum: General
Topic: Downwell Trails tutorial
Replies: 2
Views: 2418

Re: Downwell Trails tutorial

Nice post. I was left a bit uncomfortable with the use of an OOP library, but at least you get into detail about the more theoretical side of things.
by radgeRayden
Sun Dec 27, 2015 8:59 am
Forum: Support and Development
Topic: Atom Console
Replies: 4
Views: 4850

Re: Atom Console

That is normal behaviour and seems to be associated with the fact that löve is being spawned by another process. Atom does have a built-in console, which you can open with ctrl+alt+i;It isn't very useful in this case though, as print doesn't seem to work properly. The method I use is saving a batch ...
by radgeRayden
Sun Dec 27, 2015 7:41 am
Forum: Support and Development
Topic: How drawing a Image works?
Replies: 6
Views: 3745

Re: How drawing a Image works?

@slime oops, should have fact checked my answer :#. But löve does use SDL for something, right? Now I'm a bit confused because I've seen it mentioned someplace and just assumed by memory it was rendering. @Calandriel, you should take a look at shaders. You can use pixel shaders in löve, there's a ne...
by radgeRayden
Sun Dec 27, 2015 4:14 am
Forum: Support and Development
Topic: How drawing a Image works?
Replies: 6
Views: 3745

Re: How drawing a Image works?

You seem to be under the assumption this is made in Lua. It isn't. OpenGL (not SDL) handles this and although it seems that filling pixels and 'moving' them around is a lot of work, it turns out computers are really fast, specially when dealt at a lower level (with less abstraction layers, which Lua...
by radgeRayden
Thu Dec 24, 2015 6:17 am
Forum: General
Topic: Lua vs Java?
Replies: 20
Views: 17105

Re: Lua vs Java?

If I might add to the conversation, C# is a language with a huge potential for both games and business applications and used in way more game engines, with the advantage of not being so daunting as C++. Also it's fairly similar to java in syntax and complexity, and even though it doesn't have as man...