I'm working on a 2D (duh) platformer. By now I have a tile based map system and a jumping character that gets ported to the ther side when leaving the screen. As well as a recangle making up the ground.If you have any suggestions or interesting features (code-wise) fell free to let me know: http://i...
I responded to a PM about using Noah's Ark to learn about sidescrolling and I thought my response could help the general public. I'm glad you like my Noah's Ark game! However, I strongly encourage you not to use any of Noah's Ark code and to merely look at it. I wrote that code and created all the ...
Hey, If you want to learn how to make tile-based maps, you should check out these great tutorials: https://github.com/kikito/love-tile-tutorial I've made a map, but I have a problem with collision and my basic question would be which approach to choose. It's supposed to get a platformer (jumping, di...
Okay, thanks very much. I've added the solution to my first posts, so people who are itnerested in the solution can easily see it. Thanks again. I'll surely have more concern, good to know that there is a strong community beyond Löve
No, I want to remove it after a key is pressed, which I could code in the "function love.keypressed(key)" part. But I would need an actual comamnd to erase that command. With your suggestion I'd have to make a boolean variable to declare if the text is drawn or not, which isn't the best so...
The Original question: I created the love.graphics.print in the love.draw() function, but how can I remove it, without clearing the whole screen? The answer: 1. Define a boolean in the love.load() 2. When your requirements for the clearing are matched change the "boolean" to false (or what...