Search found 149 matches
- Tue Aug 16, 2016 7:57 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240974
Re: ImGui löve module
Great! Thanks a lot!
- Mon Aug 15, 2016 8:53 am
- Forum: General
- Topic: I did a Major Revision on "Tutorial:Platformer Jumping"
- Replies: 7
- Views: 6427
Re: I did a Major Revision on "Tutorial:Platformer Jumping"
Youtube tutorials have the issue of being final after you published them. No one else can pick off where you left and update the information you provided. Maybe I can encourage you to take a look at the https://github.com/love2d-community/love2d-book . It's rarely updated, but with a few more active...
- Mon Aug 15, 2016 7:51 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240974
Re: ImGui löve module
I would like to raise my voice for image support as well, but none the less: Great work Fenrir. Couldn't you "attach" the window by storing the coordinates of where you draw your windows?
- Thu Aug 11, 2016 11:46 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73038
Re: sock.lua - A simple networking library for LÖVE
Wow, this looks really well put together and like a valid alternative to lube.
Shame that I can't give any deep feedback, but from what I see on the surface and the documentation you did a really good job!
Shame that I can't give any deep feedback, but from what I see on the surface and the documentation you did a really good job!
- Thu Aug 11, 2016 10:48 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240974
Re: ImGui löve module
Good guess, that was the case.
Maybe you could add the 32bit text to the release? That would be nice
Maybe you could add the 32bit text to the release? That would be nice
- Thu Aug 11, 2016 10:30 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240974
Re: ImGui löve module
Mhm, the Windows DLL doesn't work for me. The love windows crashes instantly when I use the example with the 0.4 dll.
Might just be me, but can someone verify? Also, is there way to catch the error log or something similar?
Might just be me, but can someone verify? Also, is there way to catch the error log or something similar?
- Thu Aug 11, 2016 7:41 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240974
Re: ImGui löve module
Hey,
You are stating that it supports 252 functions (46 unsupported)
Is there a list somewhere where I can look what I can use?
You are stating that it supports 252 functions (46 unsupported)
Is there a list somewhere where I can look what I can use?
- Wed Jul 27, 2016 8:04 am
- Forum: General
- Topic: Fuzz testing and CI with headless love
- Replies: 4
- Views: 2761
Re: Fuzz testing and CI with headless love
Wow, that looks great. Never thought about automated testing in Löve, but the way you set it up I could see it working for me as well. Thanks!
- Thu Jul 21, 2016 10:43 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91733
Re: Post-0.10.0 feature wishlist
Well, other engines do provide Steam support as well, so providing an implementation without the steam integration binary might be possible.
Are you earning money from an ad-supportef free game? Yes, so it's commercial
Are you earning money from an ad-supportef free game? Yes, so it's commercial
- Wed Jul 20, 2016 5:48 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240974
Re: ImGui löve module
Well, I'm all for integrating a "proper" GUI library like ImGui into Löve. I think it's an area where Löve is really lacking. Sure you can roll your own for simple stuff, but what's the point of reinventing the wheel if you want to have more complex controls? A game framework should assist...