Search found 81 matches
- Wed Aug 20, 2014 1:17 pm
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 6680
Re: Platforms with different speeds look jerky
There's some info on implementing a correct integration model here and here . Really nice info there! :3 But it's not a source of the problem. Good thing is I don't need much accuracy to calculate 30px height jumps :awesome: First you can implement a camera with momentum. Instead of attaching the c...
- Mon Aug 18, 2014 12:29 pm
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 6680
Re: Platforms with different speeds look jerky
I can't think of any NES game that would use multiple platforms with different velocities. It would require some synchronization with the platform player is standing on. And that would be crazy :rofl: I guess the best solution is increasing the speed of platforms to make the tearing/jerking/flickeri...
- Sun Aug 17, 2014 6:49 pm
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 6680
Platforms with different speeds look jerky
Hi o/ In .love file I have constantly spawning platforms with randomized speed. Camera is attached to the player. When player stands on the ground everything looks smooth - no problem. But when you jump on a platform other platforms looks really jerky. You can press "S" to slow the time. I...
- Thu Jul 31, 2014 8:03 am
- Forum: Support and Development
- Topic: Action RPG Game in Love2D
- Replies: 10
- Views: 7570
Re: Action RPG Game in Love2D
I guess the best way to learn these things is trying to develop something on your own and ask when you will have really good understanding about the problem. After some time spend on writing code you will probably feel like you could start from scratch and do better. It's dangerous! :brows: Apart fr...
- Sun Jun 22, 2014 10:10 pm
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 13689
Re: Rigel
Thank you for very satisfying answers
Good luck with gamemaking hell
Good luck with gamemaking hell
- Sun Jun 22, 2014 10:08 pm
- Forum: Games and Creations
- Topic: Pokemon Drinking Board Game (Completed, for Mac/Windows)
- Replies: 9
- Views: 5157
Re: Pokemon Drinking Board Game (Completed, for Mac/Windows)
Alcohol is one of the worst legal things you can consume, it's bad for your brain, it's bad for your heart, liver and lot's of other stuff. Drinking age isn't just a number, it's the appropriated time when your body is ready to consume bad stuff without getting itself killed right away, it's also t...
- Wed Jun 18, 2014 4:53 pm
- Forum: Support and Development
- Topic: Using big images + Tiled
- Replies: 11
- Views: 3067
Re: Using big images + Tiled
I meant this tooltip on wiki
Making draw distance quad every frame would be slow, right?This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
- Wed Jun 18, 2014 3:21 pm
- Forum: Support and Development
- Topic: Using big images + Tiled
- Replies: 11
- Views: 3067
Re: Using big images + Tiled
So using 2048x2048px image is not a problem, great
But there is no reason to draw whole image while you can see only 400x300px.
Quads are made for displaying just a part of the image but according to wiki it's slow.
Suggestions?
But there is no reason to draw whole image while you can see only 400x300px.
Quads are made for displaying just a part of the image but according to wiki it's slow.
Suggestions?
- Wed Jun 18, 2014 4:42 am
- Forum: Support and Development
- Topic: Using big images + Tiled
- Replies: 11
- Views: 3067
Re: Using big images + Tiled
Fortunately I have older laptop so I can check if something is really messed up :) That's why I'm asking, I'd like to know how to do it properly. How to load the images? 2 dimensional table? How to solve draw distance? I think you could probably explain a bit better what you're trying to do. When yo...
- Wed Jun 18, 2014 2:54 am
- Forum: Support and Development
- Topic: Using big images + Tiled
- Replies: 11
- Views: 3067
Using big images + Tiled
I started my Löve2D adventure with tiled based concept and Tiled. As it turns out I feel more comfortable with drawing whole scene rather than creating small tiles and putting them together. Now I don't feel like cropping big image (probably over 2000 px wide stuff) into tilesets is a good idea. It'...