Search found 81 matches

by pacman
Wed Aug 20, 2014 1:17 pm
Forum: Support and Development
Topic: Platforms with different speeds look jerky
Replies: 9
Views: 6680

Re: Platforms with different speeds look jerky

There's some info on implementing a correct integration model here and here . Really nice info there! :3 But it's not a source of the problem. Good thing is I don't need much accuracy to calculate 30px height jumps :awesome: First you can implement a camera with momentum. Instead of attaching the c...
by pacman
Mon Aug 18, 2014 12:29 pm
Forum: Support and Development
Topic: Platforms with different speeds look jerky
Replies: 9
Views: 6680

Re: Platforms with different speeds look jerky

I can't think of any NES game that would use multiple platforms with different velocities. It would require some synchronization with the platform player is standing on. And that would be crazy :rofl: I guess the best solution is increasing the speed of platforms to make the tearing/jerking/flickeri...
by pacman
Sun Aug 17, 2014 6:49 pm
Forum: Support and Development
Topic: Platforms with different speeds look jerky
Replies: 9
Views: 6680

Platforms with different speeds look jerky

Hi o/ In .love file I have constantly spawning platforms with randomized speed. Camera is attached to the player. When player stands on the ground everything looks smooth - no problem. But when you jump on a platform other platforms looks really jerky. You can press "S" to slow the time. I...
by pacman
Thu Jul 31, 2014 8:03 am
Forum: Support and Development
Topic: Action RPG Game in Love2D
Replies: 10
Views: 7570

Re: Action RPG Game in Love2D

I guess the best way to learn these things is trying to develop something on your own and ask when you will have really good understanding about the problem. After some time spend on writing code you will probably feel like you could start from scratch and do better. It's dangerous! :brows: Apart fr...
by pacman
Sun Jun 22, 2014 10:10 pm
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 13689

Re: Rigel

Thank you for very satisfying answers :)
Good luck with gamemaking hell :crazy:
by pacman
Sun Jun 22, 2014 10:08 pm
Forum: Games and Creations
Topic: Pokemon Drinking Board Game (Completed, for Mac/Windows)
Replies: 9
Views: 5157

Re: Pokemon Drinking Board Game (Completed, for Mac/Windows)

Alcohol is one of the worst legal things you can consume, it's bad for your brain, it's bad for your heart, liver and lot's of other stuff. Drinking age isn't just a number, it's the appropriated time when your body is ready to consume bad stuff without getting itself killed right away, it's also t...
by pacman
Wed Jun 18, 2014 4:53 pm
Forum: Support and Development
Topic: Using big images + Tiled
Replies: 11
Views: 3067

Re: Using big images + Tiled

I meant this tooltip on wiki
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
Making draw distance quad every frame would be slow, right?
by pacman
Wed Jun 18, 2014 3:21 pm
Forum: Support and Development
Topic: Using big images + Tiled
Replies: 11
Views: 3067

Re: Using big images + Tiled

So using 2048x2048px image is not a problem, great :)
But there is no reason to draw whole image while you can see only 400x300px.
Quads are made for displaying just a part of the image but according to wiki it's slow.
Suggestions?
by pacman
Wed Jun 18, 2014 4:42 am
Forum: Support and Development
Topic: Using big images + Tiled
Replies: 11
Views: 3067

Re: Using big images + Tiled

Fortunately I have older laptop so I can check if something is really messed up :) That's why I'm asking, I'd like to know how to do it properly. How to load the images? 2 dimensional table? How to solve draw distance? I think you could probably explain a bit better what you're trying to do. When yo...
by pacman
Wed Jun 18, 2014 2:54 am
Forum: Support and Development
Topic: Using big images + Tiled
Replies: 11
Views: 3067

Using big images + Tiled

I started my Löve2D adventure with tiled based concept and Tiled. As it turns out I feel more comfortable with drawing whole scene rather than creating small tiles and putting them together. Now I don't feel like cropping big image (probably over 2000 px wide stuff) into tilesets is a good idea. It'...