Search found 83 matches

by luaz
Mon Oct 01, 2012 5:43 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36807

Re: What IDE are you using?

luaz: I agree with you that having intellisense, a debugger, etc. can be helpful. I have written up an explanation for why this is so on this page: https://bitbucket.org/kevinclancy/love-studio/wiki/OptionalTypeSystem I think love studio is a good starting point for a general purpose IDE for lua/LO...
by luaz
Mon Oct 01, 2012 3:52 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15276

Re: Using Hardon Collider (maybe a bug?)

Ah, I see. That makes sense, I overlooked that part. I'm too much in love with Love2D's strings. :awesome: I should cut the use of them... Anyway, I wonder, how I could stop the guy from moving in time then? Perhaps wait until the collision update is done? But I doubt that this may be efficient OR i...
by luaz
Mon Oct 01, 2012 9:57 am
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36807

Re: What IDE are you using?

I'm gonna try Sublime now. Seems interesting.
by luaz
Mon Oct 01, 2012 9:52 am
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15276

Re: Using Hardon Collider

Yes, I mainly posted due to the overlapping problem, as stated in the OP. What you rewritten is just the same code but in different variables. It is better though, to use Boolean statements, so I agree on that. But as you said as well, there still is the main problem - overlapping. I can't find anyt...
by luaz
Mon Oct 01, 2012 1:39 am
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36807

Re: What IDE are you using?

I find that to be a terribly odd response. You asked 'if there is better then why not upgrade', and I provided a reason. You seemed to contest this reason yet you listed features thus continuing my line of thought. I don't understand what you're talking about when you say "price" and &quo...
by luaz
Mon Oct 01, 2012 12:09 am
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15276

Hardon Collider - getting stuck between tiles

As someone has mentioned elsewhere (but didn't explain), I think I'm using HardonCollider wrong. Here's what I get right now, it only detects the collision here: http://i.imgur.com/jklNM.png I'm giving up. At least for today. I have no idea what's wrong with it... :o: EDIT: The problem seems to be t...
by luaz
Sun Sep 30, 2012 11:50 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36807

Re: What IDE are you using?

The problem here is the perception of better. You could say that to communicate we don't need the internet, but you could argue that the internet is 'better' for communication than without it. Yet look what has come with it - a storm of (largely) unprecedented ethical dilemmas that swells and rages...
by luaz
Sun Sep 30, 2012 10:41 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36807

Re: What IDE are you using?

It's the lack of apt-get what makes it automatically not worth it for me as a dev OS. Windows upgrade system is basically not-a-system: you do it all manually, unless your program comes with self-updates. I only use it for games, and that because Steam takes care of the upgrades for me. Now that I ...
by luaz
Sun Sep 30, 2012 9:22 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36807

Re: What IDE are you using?

And this is fine, you're entitled to your opinion. Just don't say stuff about other software without the proper research. I've done a fair amount of research. Of course not for all software, but you won't find a better, or at least as good as those are, alternative for Visual Studio, Office (though...
by luaz
Sun Sep 30, 2012 9:18 pm
Forum: Support and Development
Topic: What's wrong with this bounding box?
Replies: 8
Views: 3871

Re: What's wrong with this bounding box?

SudoCode wrote:You should post the entire .love then. If the sprite is being draw based on the position of the player shape, it should not desync at all.
It's syncing now, turns out update sequence matters.

Anyway, I'm still curious on how I should use HC if I'm using it wrong.