What is the value of gameMap? It seems to be a Texture, which means that your mapPosX should be a Quad, but that does not seem to be what you think you're getting.
The definition of gameMap is not visible anywhere, can you post that?
Search found 721 matches
- Thu Aug 11, 2016 9:07 am
- Forum: Support and Development
- Topic: bad argument #2 to 'draw' in function love.draw()
- Replies: 7
- Views: 6332
- Wed Aug 10, 2016 8:50 pm
- Forum: Games and Creations
- Topic: Ultra Rainbow Bake Sale: singleplayer, deck-building, baking
- Replies: 4
- Views: 3237
Re: Ultra Rainbow Bake Sale (deck-building) [free alpha] [feedback wanted]
I like it! It's quite hard, too.
Also, where do these Ennui cards come from? They seem to randomly appear, although I think there's probably some kind of rule?
Also, where do these Ennui cards come from? They seem to randomly appear, although I think there's probably some kind of rule?
- Wed Aug 10, 2016 4:14 pm
- Forum: Support and Development
- Topic: How to make rectangle move from side to side
- Replies: 3
- Views: 2774
Re: How to make rectangle move from side to side
You need to store the actual movement direction. As soon as you move one step left, you are no longer at the right-most edge and unless you make the program remember that it was going in a specific direction, it will move right again (and appear to be stuck) if x >= window_width - rectangle_width th...
- Wed Aug 10, 2016 8:10 am
- Forum: Support and Development
- Topic: Is there a way to get current transformation?
- Replies: 12
- Views: 7817
Re: Is there a way to get current transformation?
I asked the same question recently (viewtopic.php?f=4&t=82545&hilit=translation) and the answer seems to be "no".
- Tue Jul 26, 2016 8:16 am
- Forum: Support and Development
- Topic: Wall collision
- Replies: 3
- Views: 2774
Re: Wall collision
That's what I mentioned in my last paragraph, but it's a lot more complex, which is why I suggested doing it the simpler way first
- Tue Jul 26, 2016 7:26 am
- Forum: Support and Development
- Topic: Wall collision
- Replies: 3
- Views: 2774
Re: Wall collision
Yeah, the subject is just called "collision detection". That term should get you plenty of tutorials and examples :) The reason your player teleports to the same location every time is that you just set his x to be on the left side of the wall. In order to make the player stop when he hits...
- Tue Jul 26, 2016 7:17 am
- Forum: Support and Development
- Topic: Rectangle Disappearing After a few Seconds
- Replies: 5
- Views: 3124
Re: Rectangle Disappearing After a few Seconds
Any chance you could stop the code in a debugger after the rectangle disappears to see if all the variables are still set properly?
- Fri Jul 22, 2016 4:39 pm
- Forum: Support and Development
- Topic: Inventory Management help [SOLVED]
- Replies: 3
- Views: 2483
Re: Inventory Management help
You seem to have made a two-dimensional inventory, where each entry in the inventory can, itself, contain multiple items. I don't think that's intentional, and it's probably causing your issue. Your inventory starts out like this: { {}, {}, {}, {}, {} } -- 5 empty entries Then, when you add your fir...
- Thu Jul 21, 2016 11:22 am
- Forum: Support and Development
- Topic: I can't get Love 0.10.1 to run on notepad++!
- Replies: 4
- Views: 4804
Re: I can't get Love 0.10.1 to run on notepad++!
You're going to have explain a bit more about what's going wrong... what exactly are you trying to do and which parts don't work?
- Thu Jul 21, 2016 5:57 am
- Forum: Libraries and Tools
- Topic: Barrack - A simple type checking library
- Replies: 7
- Views: 3670
Re: Barrack - A simple type checking library
The library has a validate function, which you pass a table and a pre-defined schema. You would have to change it to work better for validating functions, it's currently designed to validate whether tables are in the correct format. It works like this: -- define a schema to check against later valid...