Hi JamesGecko,
Unless you have several items on-screen in the same area, the additive effect will not be much different from the normal blend mode.
I think you might be able to achieve your desired effect by rendering your object multiple times. See attached.
Search found 48 matches
- Mon Feb 16, 2009 12:40 am
- Forum: Support and Development
- Topic: Easy way to make fancy glowing vector lines?
- Replies: 10
- Views: 10355
- Sun Feb 15, 2009 10:17 pm
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 16945
Re: LÖVE-based RTS
I haven't had much time this week (thesis/exams busyness) but my main contribution has been to completely rewrite every line of code that I had already done to make it more robust. Presently at ~750 lines :death: I also reworked the State system and add more vehicle-like motion to the units, which I...
- Sun Feb 15, 2009 6:37 pm
- Forum: Support and Development
- Topic: negative animation speed?
- Replies: 1
- Views: 1112
negative animation speed?
Can we make it so that to roll back an animation, one just sets the speed to a negative value? At this point no speed less than zero is possible.
Edit: I guess I can just use seek()
Edit: I guess I can just use seek()
- Sun Feb 15, 2009 4:19 pm
- Forum: Support and Development
- Topic: is there a way in the .conf script the change the icon
- Replies: 3
- Views: 2714
Re: is there a way in the .conf script the change the icon
what im asking is if i make my game folder into a .love file i want it to have an image as a icon is that possible? A .love file is essentially a .zip file. The icon is determined by the program assigned to opening .love files, so you cannot change the icon for a specific file. However, when you pa...
ALT+0214
In case you were wÖndering.
- Sat Feb 14, 2009 3:50 pm
- Forum: Support and Development
- Topic: Fullscreen eats the bottom of my screen
- Replies: 9
- Views: 6037
Re: Fullscreen eats the bottom of my screen
I also have a 1680*1050 widescreen monitor, but I do not experience this problem when running LÖVE. Can anyone else duplicate the problem?
My video card drivers offer an option to crop or scale resolutions that do not match the aspect ratio of my monitor. Could you have set yours to do the same?
My video card drivers offer an option to crop or scale resolutions that do not match the aspect ratio of my monitor. Could you have set yours to do the same?
- Wed Feb 11, 2009 9:29 pm
- Forum: Libraries and Tools
- Topic: SpriteMaker
- Replies: 7
- Views: 7751
Re: SpriteMaker
Wow, this is actually an incredibly useful tool. For my robot-man sprite, the frames were rendered one at a time and output into individual files. This tool assembles them into an animatable sprite for use in LÖVE. See attached image for clarification.
- Wed Feb 11, 2009 9:22 pm
- Forum: Support and Development
- Topic: can someone help me with a piece of code?
- Replies: 10
- Views: 5839
Re: can someone help me with a piece of code?
I suppose if you really want to use scissors, just grab a pair and scrape the pixels that you don't want off your monitor.
- Wed Feb 11, 2009 2:43 pm
- Forum: Support and Development
- Topic: can someone help me with a piece of code?
- Replies: 10
- Views: 5839
Re: can someone help me with a piece of code?
Do you mean you want to run the game in fullscreen? Add fullscreen=true to the game's config file
- Wed Feb 11, 2009 3:58 am
- Forum: Support and Development
- Topic: Someone can help with classes?
- Replies: 8
- Views: 13277
Re: Someone can help with classes?
Hi LinaInverse, welcome The crazy thing about lua is that it doesn't have classes. However, it does have tables, which are sort of like arrays. These tables are not limited to data types, and can contain anything you want, including functions. By stuffing tables with functions, it's possible to make...