Search found 166 matches
- Tue Dec 02, 2008 10:10 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
One has to know pluto to know how to compile it and to be able to integrate it into LÖVE (or use it with LÖVE). Read pluto's manual or ask it's developers or users instead of asking somebody who doesn't know it. One should understand that the source is included with the package, I understand how to...
- Tue Dec 02, 2008 7:59 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
Could you, master, please inform me on how to consolidate the assortment myself and how to take advantage of the recapitulated package in Love respectively.
That better?
That better?
- Tue Dec 02, 2008 6:48 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
Why can't you tell me how to compile it and use with it Love myself?
- Tue Dec 02, 2008 5:17 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
I appreciate what you're saying and I've already made a system for that but it'd be better to implement that addon/module by default or tell me how I can compile it myself and use it for Love, because it saves userdata and functions and stuff - it's cool.
- Tue Dec 02, 2008 1:21 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
The problem is, that then loads the level from the start. I want it to load exactly how it was, entities with their exact position, angles, and any custom info set for them. If Rude could make that addon I suggested a few posts up come with Love by default, that'd be awesome. (Or if someone could te...
- Mon Dec 01, 2008 10:32 am
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
Hey rude, please add this to Love
http://luaforge.net/projects/pluto/
http://luaforge.net/forum/forum.php?forum_id=1518 Pluto 2.0 (final) looks bloody amazing.
(or tell me how to compile it and use it as a module )
http://luaforge.net/projects/pluto/
http://luaforge.net/forum/forum.php?forum_id=1518 Pluto 2.0 (final) looks bloody amazing.
(or tell me how to compile it and use it as a module )
- Mon Dec 01, 2008 12:34 am
- Forum: Support and Development
- Topic: Urgh, how can I make an image work with setColor?
- Replies: 2
- Views: 1919
Re: Urgh, how can I make an image work with setColor?
Ah thank you.
- Mon Dec 01, 2008 12:31 am
- Forum: Support and Development
- Topic: Urgh, how can I make an image work with setColor?
- Replies: 2
- Views: 1919
Urgh, how can I make an image work with setColor?
I have a plain white image, but no matter what, setColor doesn't change it's color from white
- Sun Nov 30, 2008 11:04 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Re: Support for saving/loading the Lua state?
Thanks for the link I'll look into this, but I'm talking about it's going to be difficult to save entity's and other variables which reference to an entity (each entity has a unique index).
- Sun Nov 30, 2008 8:06 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11875
Support for saving/loading the Lua state?
For saved games? Unless anyone has any really good ways of doing this?