Search found 102 matches

by Imaculata
Fri Feb 12, 2016 9:53 am
Forum: Support and Development
Topic: Please help with classes for npcs
Replies: 13
Views: 6461

Re: Please help with classes for npcs

Thanks, this helps a lot! I've now got a basic npc system working. It first creates a list of tiles where it is allowed to spawn npc's. I've marked areas in the level as so called "party zones". And my festive npc will be spawning in these areas. This allows me to create hotspots where a b...
by Imaculata
Thu Feb 11, 2016 2:55 pm
Forum: Support and Development
Topic: Please help with classes for npcs
Replies: 13
Views: 6461

Please help with classes for npcs

I've been going through the tutorials on classes, and it is just an incomprehensible mess. I cannot make any sense of it. Even if I copy the code given in examples literally, errors pop up, and I'm unable to figure out what the correct syntax it. So instead I figured I'd simply ask the forum directl...
by Imaculata
Fri Oct 09, 2015 2:07 pm
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

Will do, and maybe you're right. I'll give it a try, and see what comes up.
by Imaculata
Fri Oct 09, 2015 8:33 am
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

I've been looking at that page. But I believe the axis only refer to the left and right thumb stick. There's no mention of the triggers at the front.

But your suggestion is a good one. I'll give that a try, and see if the output tells me what button is being used.
by Imaculata
Thu Oct 08, 2015 2:21 pm
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

https://love2d.org/imgmirrur/N4ZucGM.jpg Here is a picture of the gateways in action. I've made some changes to the way a gateway to the second floor shows up on your map. In hindsight, it didn't make sense that the gateway room was considered as being on the second floor, when it is the staircase ...
by Imaculata
Sat Oct 03, 2015 1:57 pm
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

Blocks can now be pulled as well This was a little more tricky, since the game has to check behind the player for obstructions, and then translate the player along with the block. Currently it works, even if the player moves a bit choppy in the process. Blocks can now be pushed onto buttons The gam...
by Imaculata
Fri Oct 02, 2015 6:54 pm
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

Blocks can now be pushed During level creation, the game now adds a push-block to any room that has the random attribute of requiring a push-block to open a door, or reveal a chest. The doors in that room also become closed trapdoors, and any treasure chests in the room are kept hidden. This was qu...
by Imaculata
Thu Oct 01, 2015 2:26 pm
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

https://love2d.org/imgmirrur/hCceUhD.jpg Large boss rooms and reverse dungeon order (As you should be able to see in the screenshot, the large boss room now spawns correctly, and also shows up correctly on the mini map. Further more, you can see an overpass being rendered on the mini map.) So, this...
by Imaculata
Wed Sep 30, 2015 3:20 pm
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

Large boss rooms The game now generates large boss rooms, if possible. Large boss rooms are the size of 4 rooms, and are preferred over smaller ones. How ever, this does pose some issues with the exact placement of these things. The game first generates a path from start to finish, and then it atte...
by Imaculata
Tue Sep 29, 2015 11:25 am
Forum: Games and Creations
Topic: Zelda with random dungeons!
Replies: 44
Views: 28619

Re: Zelda with random dungeons!

Bombs can now be thrown! I want all weapons to have a charge attack, and it made the most sense to me that throwing would be the logical charge attack of a bomb. So all you need to do is hold the attack button, to pick the bomb up, instead of placing it. Another press of the attack button makes you...