Search found 85 matches

by hagish
Mon Sep 05, 2011 7:19 pm
Forum: Games and Creations
Topic: migjam10 - Muclings
Replies: 6
Views: 5303

migjam10 - Muclings

We hold more or less regular mini game jams (=making a game in 24h) in munich and sometime we use löve2d as our tech-of-choice. And here is our last creation! *tada* Muclings - a bloody-retro-massive-online-top-view-shooter :) -------------------------------------------------------------------------...
by hagish
Sun Jun 26, 2011 2:52 pm
Forum: Libraries and Tools
Topic: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
Replies: 7
Views: 4363

Re: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)

I just cleaned up my commit history and pushed the current version: https://bitbucket.org/hagish/love-kinect-mindstorm
by hagish
Fri Jun 24, 2011 11:40 am
Forum: Libraries and Tools
Topic: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
Replies: 7
Views: 4363

Re: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)

Yes there is a getDepthAtXy : number, getDepthImage : ImageData and getRgbImage : ImageData.
by hagish
Fri Jun 24, 2011 10:03 am
Forum: Libraries and Tools
Topic: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
Replies: 7
Views: 4363

Re: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)

Currently there is no skeleton detectoin because libfreenect does not provide this data. I'm not sure if there is a free lib that can do it.
One could integrate OpenNI and PrimeSense for skeleton detection. But PrimeSense is not free in an open-source way (as far as I remember).
by hagish
Thu Jun 23, 2011 11:03 pm
Forum: Libraries and Tools
Topic: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
Replies: 7
Views: 4363

Ultimate Löve Toy (kinect + mindstorm nxt 2.0)

I just finished the first milestone in building the ultimate love toy. I added kinect and mindstorm nxt 2.0 support into love (both native löve modules). Code: https://bitbucket.org/hagish/love-kinect-mindstorm It's based on the current love tip (rude/love at bitbucket). At the moment the code is li...
by hagish
Fri May 20, 2011 10:11 am
Forum: Libraries and Tools
Topic: Very Simple Lua Debugger based on RemDebug
Replies: 2
Views: 2633

Very Simple Lua Debugger based on RemDebug

After taking a look at RemDebug I decided to write a small gui and try if I can use this within Löve. The result is a small and very basic graphical lua debugger based on a modified version of RemDebug. https://github.com/hagish/lua-debugger It is crossplatform but I only did the build scripts for l...
by hagish
Fri Apr 08, 2011 12:20 pm
Forum: Support and Development
Topic: Collision with map coordinates.
Replies: 3
Views: 1798

Re: Collision with map coordinates.

You should separate detection and resolution. I think you want to achieve something like this: function love.update(dt) local vx, vy = getCurrentPlayerMovement() local prevy = testdot.y local prevx = testdot.x -- next position ignoring collision local nextx = prevx + vx * dt local nexty = prevy + vy...
by hagish
Fri Apr 08, 2011 8:42 am
Forum: Support and Development
Topic: Collision with map coordinates.
Replies: 3
Views: 1798

Re: Collision with map coordinates.

To check if your dot is blocked (lays on a tile of type 2) you need to transform the dot from world space to map space local tileX, tileY = world2map(testdot.x, testdot.y) if map[tileX][tileY] == 2 then -- your dot hits a type-2-tile end But I'm quite sure that you will also need a collision resolut...
by hagish
Sun Jun 06, 2010 12:01 am
Forum: Libraries and Tools
Topic: Adult Lib - run old Löve code with the current Löve version
Replies: 4
Views: 5156

Re: Adult Lib - run old Löve code with the current Löve vers

Yeah we were to lazy to port our code 5 times so we did it one time :)
But yes a maintained and active project should port the code but is is great to run old löve code without "rewriting" the hole project.
by hagish
Fri Jun 04, 2010 1:25 pm
Forum: General
Topic: Löve2d Sesssion @GameCampMunich
Replies: 0
Views: 2445

Löve2d Sesssion @GameCampMunich

Last weekend ghoulsblade (Robert) and myself gave a small Löve2d session on the GameCamp in Munich. In the first part we talked about Löve and showed it with the help of a small sidescroller. The second part was a do-it-yourself practical approach (setup, main.lua, drawing some sprites, ...). It was...