Search found 175 matches
- Sun Feb 23, 2014 12:55 am
- Forum: Support and Development
- Topic: Need help making a save file
- Replies: 10
- Views: 3285
Re: Need help making a save file
One of the things I love about Lua(JIT) is that I do not have to have the separation of core engine (e.g. C or C++), scripting (e.g. Lua or Python), and serialized data (e.g. XML, JSON, something custom) anymore. I used to develop in that traditional way, and it was so ugly. Translating between the ...
- Sun Feb 09, 2014 6:32 am
- Forum: Games and Creations
- Topic: ASCII Explorer Game
- Replies: 5
- Views: 2893
Re: [demo] ASCII Game
Nice, I like the smooth movement too.
- Sat Feb 08, 2014 5:41 pm
- Forum: General
- Topic: Starting from the begining... of the principle.
- Replies: 11
- Views: 5973
Re: Starting from the begining... of the principle.
You sound like someone who wants a game maker [1], not LÖVE. In LÖVE you will have to program almost everything yourself and/or integrate other people's libraries. I do not think LÖVE is a good choice if you just want to make relatively simple games. LÖVE makes more sense for people for whom program...
- Fri Feb 07, 2014 1:02 am
- Forum: General
- Topic: Window size limit?!
- Replies: 3
- Views: 2088
Re: Window size limit?!
If there is no way around the window size limit is there a way to draw to an arbitrary sized offscreen surface and somehow save said surface to a file? I ask because that's what I would do with plain SDL. [wiki]Canvas[/wiki]es. And [wiki]Canvas:getImageData[/wiki]. Thanks! Got it working in no time...
- Fri Feb 07, 2014 12:48 am
- Forum: General
- Topic: Window size limit?!
- Replies: 3
- Views: 2088
Window size limit?!
Does LÖVE (0.9.0) limit the window size to the maximal full screen resolution? Because it seems that way. I am unable to create a window with a width larger than 1920.. which happens to be the maximal full screen resolution of my system. Please tell me there is a way around this. I used LÖVE as a qu...
- Sat Feb 01, 2014 11:20 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128570
Re: Possession 2 - A Roguelike made in LÖVE
If I have, for example, a fast creature that can move 5 times a turn, but only attack once, what do I do when the player moves three times and then tries to attack? Good point, I did not consider how to handle such cases using a typical roguelike interface. In a RPG you simply press "end turn&...
- Sat Feb 01, 2014 9:49 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128570
Re: Possession 2 - A Roguelike made in LÖVE
I would. You should separate movement and attack/special ability speed. If you do not, speed becomes a super-powerful uberstat. The fast creature which can move 4 spaces while another can only move one can also attack 4 times while the other can only attack once - that is insanely imbalanced unless ...
- Thu Jan 16, 2014 3:09 pm
- Forum: Games and Creations
- Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
- Replies: 41
- Views: 23657
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
I see. Thanks.pauljessup wrote:It's a map editor/map engine I developed in Love2d and Lua.
- Thu Jan 16, 2014 10:10 am
- Forum: Games and Creations
- Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
- Replies: 41
- Views: 23657
Re: Sunsorrow: A Dying Earth Action/Adventure RPG
Link please. I have never heard of it.pauljessup wrote: And the Greentea happy fun time library.
- Tue Jan 14, 2014 8:04 am
- Forum: General
- Topic: LÖVE is a CPU/power hog: why?
- Replies: 5
- Views: 3594
Re: LÖVE is a CPU/power hog: why?
nvidia's OpenGL driver in windows seems to wait for the screen's vblank by basically doing a busy-loop until it happens, which will always use 100% CPU on that thread if it can. Other drivers do it differently. One of the links I gave provides a possible workaround for the issue. I already have wor...