So basically YES ! and also bounding boxes !SPINE Kickstarter wrote:A Spine runtime in the Lua programming language. This enables easier development of Spine runtimes for Gideros, LÖVE, Moai, and others.
Search found 65 matches
- Fri Feb 22, 2013 8:35 am
- Forum: Support and Development
- Topic: Any plans to support integration with Spine?
- Replies: 2
- Views: 2018
Re: Any plans to support integration with Spine?
Or look at their second stretch goal:
- Wed Feb 20, 2013 2:49 pm
- Forum: General
- Topic: need help with anim8
- Replies: 9
- Views: 3808
Re: need help with anim8
I ask it here since I'm encountering kind of the same problem:
Is there a library that implements a kind of RenderQueue? If not, what would be the best approach to make one?
Is there a library that implements a kind of RenderQueue? If not, what would be the best approach to make one?
- Wed Feb 20, 2013 2:44 pm
- Forum: Support and Development
- Topic: LöveOUYA
- Replies: 4
- Views: 3450
Re: LöveOUYA
Since OUYA is android based, there is a thread dedicated to this topic on the Android subforum.
That would be neat, but I don't have the skills to do it myself, for sure.gomez wrote: What you think about that ?
- Wed Feb 20, 2013 8:14 am
- Forum: Support and Development
- Topic: Change Love2D Starter Screen to be more helpful?
- Replies: 3
- Views: 2197
Re: Change Love2D Starter Screen to be more helpful?
It has been shortly discussed on Bitbucket.
- Tue Feb 19, 2013 8:01 pm
- Forum: General
- Topic: Calculate mouse movement without mouse position?
- Replies: 5
- Views: 4313
Re: Calculate mouse movement without mouse position?
Haha, you're welcome. I threw it completly randomly. Didn't think it would help. Don't hesitate to show off the result!
- Tue Feb 19, 2013 4:38 pm
- Forum: General
- Topic: Calculate mouse movement without mouse position?
- Replies: 5
- Views: 4313
Re: Calculate mouse movement without mouse position?
Hi, I'm trying to put object on a map by dragging them on a map. It's not clear to me, could you illustrate? You could use love.mouse.setGrab( true ) don't you? Or either "cheat" with this: -- In you update code local x,y = love.mouse.getPosition() if x < 0 then x=love.graphics.getWidth()...
- Tue Feb 19, 2013 9:37 am
- Forum: Games and Creations
- Topic: #GPCv16 - Eat Colorz
- Replies: 2
- Views: 1916
Re: #GPCv16 - Eat Colorz
I updated it with a longer and hopefully better level. I'm globally unsatisfied with the quality of the prototype, but that's all I could expect with only one week of free time at my level. Gotta get back to bigger projects :ultrahappy: Feel free to browse source code here(https://bitbucket.org/mons...
- Sun Feb 17, 2013 2:04 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 24728
Re: SPINE - Animation Software (LÖVE compatible)
Crystal Clear! Can't wait to try that!
- Fri Feb 15, 2013 8:03 am
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 24728
Re: SPINE - Animation Software (LÖVE compatible)
Hey Nate ! Great job so far. Could you tell us a bit more about thoses runtimes you will develop for LÖVE, C++ and (hopefully) lot more of languages? In essence, how are they working? Will there be a set of classes providing sort of Entity:animate(), Entity:sendVariable() and Entity:collides(x, y)? ...
- Thu Feb 14, 2013 11:15 am
- Forum: Support and Development
- Topic: Level editor using SVG files
- Replies: 4
- Views: 4128
Re: Level editor using SVG files
Didn't know that svg files were in xml. Your idea is really interesting, I recently tried to have a good idea for a level editor, but did not find any.
I'll follow your progress closely. Do you intend to share the code eventually?
Also, in my opinion, this thread belongs to Project and Demos.
I'll follow your progress closely. Do you intend to share the code eventually?
Also, in my opinion, this thread belongs to Project and Demos.