Search found 930 matches
Re: Blög?
Well, considering I started this post, I guess I should offer my service if you need help getting the ball rolling. :) a) I would be willing to write somewhat frequently, though I am not so good at coming up with things to write about. Give me a topic and I'll do the research and writing. :) b) I wo...
Blög?
Is there any particular reason why löve does not have a news/blog page? I think that could be quite beneficial to the project and community as a whole. From a newbie's perspective, löve hasn't been updated since April, making the project look kind of dead (despite the engine source being updated on ...
- Sun Jan 06, 2013 5:20 pm
- Forum: Support and Development
- Topic: Networking Best Practices
- Replies: 1
- Views: 1049
Networking Best Practices
Hello~ I am working on a multiplayer game that focuses on network connexions and I must say, I am rather stumped on how to go about this. The two major hurdles standing before me are: How to structure my server in a sane and efficient manner How to make objects move without skipping about via UDP I ...
- Sun Jan 06, 2013 4:56 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177830
Re: Advanced Tiled Loader - Updated to 0.12.0!
This may be a rounding issue on some systems. if you place the following line after your map:draw(), it should fix the problem:
Code: Select all
love.graphics.setColor(255, 255, 255, 255)
- Thu Jan 03, 2013 11:42 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353107
Re: Löve Frames - A GUI Library
Could you explain two more things for me? 1) What would be considered the proper way to make a text object scrollable? I am working on a chat box and I need to be able to [auto]scroll whenever new data is added 2) How would I detect when a particular tab is clicked? I have 3 tabs in a tab object and...
- Mon Dec 31, 2012 8:24 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353107
Re: Löve Frames - A GUI Library
Hey Mate, is there any way to align text in a Text Object? A sort of vertical align and horizontal align?
- Fri Dec 28, 2012 11:02 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353107
Re: Löve Frames - A GUI Library
Hey mate, awesome library! Is it possible to "instance" LoveFrames in a way that only a certain set of elements are active during a particular gamestate? Or is the recommended method to simply hide elements that are not currently needed?
- Fri Dec 28, 2012 2:29 am
- Forum: Support and Development
- Topic: LUBE help
- Replies: 4
- Views: 3059
Re: LUBE help
This is a basic server require "LUBE.LUBE" port = 12345 connection = lube.tcpServer() connection.handshake = "handshake" connection:setPing(true, 6, "ping\n") connection.callbacks.recv = function(d, id) recv(d, id) end connection.callbacks.connect = function(id) connect...
- Wed Dec 26, 2012 12:14 am
- Forum: Games and Creations
- Topic: Catch the Presents( Merry Christmas! )
- Replies: 5
- Views: 3096
Re: Catch the Presents( Merry Christmas! )
2485!
Very nice
Very nice
- Tue Dec 25, 2012 4:10 pm
- Forum: Games and Creations
- Topic: [Completed] Christmas-themed Game
- Replies: 2
- Views: 1266
Re: [Completed] Christmas-themed Game
I updated the OP to include links to the content.