Search found 48 matches
- Tue May 27, 2014 11:28 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
Let's keep the thread on topic, shall we? You can make a separate thread about that heartbeat thing.
- Mon May 26, 2014 8:17 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
@Jasoco You could indeed use it for your thing. And the vertices are in world space. As in the pure, 3D, unaltered vertices. Also, the way my thing works is I have a xMid, yMid, pMul variables. These determine how the project function maps the stuff onto the screen (xMid - x/z*pMul, yMid + y/z*pMul)...
- Sun May 25, 2014 9:15 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
@Open sauce meh =/ at least not for now @Jasoco Monkeyman! I know him. Smart fellow, that one. He always overcomplicates his code, though. =P Like, something that can be done in 5 lines, he does in 20, with all sorts of weird algorithms that don't fit very well with Lua. Maybe he's too used to other...
- Fri May 23, 2014 6:08 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
Haha, I'm glad you like it. =D As for learning from me, you could always follow my video tutorials. xD I'm sure I'll get to physics and reflections at one point, haha. Nah, but seriously though, this would be hard to explain. And again, I'm not all too fond of sharing source. I've had bad experience...
- Thu May 22, 2014 6:45 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
This was very fun to make. =D
- Thu May 22, 2014 12:23 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
Experimenting with some color interpolation...
I also have a very cool plan for a video, which will include physics and reflections! =O
I also have a very cool plan for a video, which will include physics and reflections! =O
- Mon May 19, 2014 7:50 am
- Forum: Libraries and Tools
- Topic: Love2D 3D Tutorial #3 - Matrices
- Replies: 19
- Views: 16080
Re: Love2D 3D Tutorial
Very nice. At first I thought the tutorial was a bit hard (that I didn't explain enough stuff), but apparently I underestimated you folks. =D Although, working with polygons is sort of a bitch. Especially in Love, because you simply don't have access to the sort of stuff that you want. So you need t...
- Fri May 16, 2014 11:43 pm
- Forum: Libraries and Tools
- Topic: Love2D 3D Tutorial #3 - Matrices
- Replies: 19
- Views: 16080
Re: Love2D 3D Tutorial
Thank you guys, very much appreciate the feedback! =D And like I said, this is not actually what I use in my other 3D stuff. I mean, the concept is the same, but I use matricies and I do the transformation (transformation means translation, rotation, etc) stuff in the actual projection, which gives ...
- Thu May 15, 2014 11:52 pm
- Forum: Libraries and Tools
- Topic: Love2D 3D Tutorial #3 - Matrices
- Replies: 19
- Views: 16080
Love2D 3D Tutorial #3 - Matrices
Hello there, folks! Making 3D in Love2D has been a bit of a passion of mine. And I've made some pretty nice things. ( http://love2d.org/forums/viewtopic.php?f=5&t=77896 ) So I've decided to make a little video tutorial about some basic 3D rendering, done in Love2D. So if you want to learn some s...
- Thu May 15, 2014 10:16 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86013
Re: Oysi's 3D Rendering & Physics Engine
Holy shit. I'm super impressed. I wouldn't even know how to begin creating something like this, good job! So how far can this go? How big can the games get? Thank you. As for its practicality, not much. =P But you should be able to render a good couple thousand polygons on any computer, and tens of...