Search found 83 matches
- Mon Apr 06, 2020 8:55 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 89190
Re: Tiny Places
Slowly moving high speed vortices - I have some basic AI stuff on server side going now that can move creatures. Even if only randomly at the moment. They will stay as a group though and not run off. QtNzhj2ZhYE https://youtu.be/QtNzhj2ZhYE I still can't animate anything with real limbs. So this gam...
- Sat Apr 04, 2020 8:14 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 89190
Re: Tiny Places
I've been trying to make some sound effects. Started with explosions (https://love2d.org/forums/viewtopic.php?f=3&t=88569 ) but since the currently only attack is a sort of fireball spell, it seemed that some "swoosh" type sounds suit better. Still not entirely happy with the result. M...
- Sat Apr 04, 2020 12:29 am
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 89190
Re: Tiny Places
Thank you! To be honest though, I had made some of the graphics already before I started coding. And currently I'm struggling with making sound effects, so development will be slower. But Love2d gave me a very good start. Finally I can focus on the game part and do not need to deal so much with the ...
- Sat Apr 04, 2020 12:19 am
- Forum: General
- Topic: What am I missing about Löve and Lua in general?
- Replies: 6
- Views: 7471
Re: What am I missing about Löve and Lua in general?
Maybe I'm not qualified to answer here, working with Love2D since only a few weeks. I came to Love2d from Java, but I never used Processing so I cannot really comment on that. Java itself is very powerful, but also huge. I like the fact that Love2d has a very small runtime, which starts super fast. ...
- Thu Apr 02, 2020 11:36 pm
- Forum: Games and Creations
- Topic: Tiny Places
- Replies: 42
- Views: 89190
Re: Tiny Places
I've started to work on life and mana gauges. The idea to have the UI kinda isometric like the map definitely did not help there. tiny_places-003-life_mana.jpg Also, the code and assets are now here: https://github.com/Varkalandar/tiny_places Edit: Oh, if only I was better at making animated graphic...
- Thu Apr 02, 2020 11:30 pm
- Forum: Support and Development
- Topic: Does compressed png takes longer time to load?
- Replies: 4
- Views: 3500
Re: Does compressed png takes longer time to load?
It depends. If reading (IO speed) the files is the limit, smaller files will load faster. If CPU power is the limit, less compressed images will be faster to load.
- Thu Apr 02, 2020 12:26 pm
- Forum: Support and Development
- Topic: TLpath library gone
- Replies: 1
- Views: 2606
Re: TLpath library gone
This one is really simple to implement: https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm In tiled games, each node of the graph always has 4 (or 8 if you allow diagonal move) neighbors. Costs (the numbers at the edges) depend on the terrain. You can use 1 if all moves have an equal cost. There i...
- Wed Apr 01, 2020 10:51 pm
- Forum: General
- Topic: Need help, want to make explosion sounds
- Replies: 7
- Views: 6551
Re: Need help, want to make explosion sounds
Ah yes! I had found that during my search. They make some really sick sounds. I tried the walnut-bone-crack imitation, but I could not reproduce anything nearly as good as what they had made. I put my version here: https://opengameart.org/content/cracking-sounds So, there is more to it than what the...
- Wed Apr 01, 2020 10:47 pm
- Forum: General
- Topic: Official graphical interface for LOVE
- Replies: 2
- Views: 3091
Re: Official graphical interface for LOVE
In case of graphical user interfaces - they differ a lot from game to game. Also many games get away with some clickable areas, so all they need is to find out where the user has clicked. As Zorg said, making a UI toolkit that is flexible enough to suit many games and at the same time comfortable an...
- Wed Apr 01, 2020 8:15 pm
- Forum: General
- Topic: Need help, want to make explosion sounds
- Replies: 7
- Views: 6551
Re: Need help, want to make explosion sounds
Thanks. I have audacity, and I had some success with recording and postprocessing sounds, but in case of explosions I was out of luck so far. I must admit though, that I spend 95% of my time on programming and graphics, so experience in sound is really small. I had hoped that I can draw from other p...