Search found 118 matches
- Fri Nov 05, 2010 3:56 am
- Forum: General
- Topic: Collision detection using separate axis theorem,
- Replies: 2
- Views: 1745
Collision detection using separate axis theorem,
Hey all, I just wanted to share a great little article which covers how to implement collision detection between rotated polygons, or in this case, rectangles in particular. http://www.gamedev.net/reference/programming/features/2dRotatedRectCollision/page3.asp It was recently incredibly useful to me...
- Fri Nov 05, 2010 3:44 am
- Forum: Games and Creations
- Topic: Breakaround - My take on the classic 'Breakout'
- Replies: 5
- Views: 2080
Breakaround - My take on the classic 'Breakout'
Breakaround This is my take on the classic game 'Breakout.' The objective is to knock away all of the colored blocks. It's currently heavily unfinished but I just wanted to get some thoughts on whether or not this would be a fun game before I went any further. http://www.josephbleau.com/breakaround...
- Thu Nov 04, 2010 11:21 am
- Forum: General
- Topic: Notepad++ Auto-Complete Config for LÖVE 0.6.2
- Replies: 23
- Views: 37094
Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2
Thank you guys for putting this together, I actually just yesterday set this up and it's been a huge help. Now all I have to do in Notepad++ is press shift + ctrl + b and wazam, instant Love action!
(You VC users will recognize the keybind. )
Ninwa
(You VC users will recognize the keybind. )
Ninwa
- Thu Nov 04, 2010 11:13 am
- Forum: Support and Development
- Topic: MiddleClass Equivalence
- Replies: 9
- Views: 4013
Re: MiddleClass Equivalence
I've been taken to school, thank you for the correction guys.
- Mon Nov 01, 2010 4:47 pm
- Forum: Libraries and Tools
- Topic: New JRPG Project looking for coders/artists
- Replies: 8
- Views: 3129
Re: New JRPG Project looking for coders/artists
Any updates regarding this project?
- Sat Oct 30, 2010 6:57 am
- Forum: Support and Development
- Topic: MiddleClass Equivalence
- Replies: 9
- Views: 4013
Re: MiddleClass Equivalence
Since you cannot overload operators in Lua (I think?) you would need to implement a :compare member which parsed each tables structure and compared each individual element.
- Sat Oct 30, 2010 6:14 am
- Forum: Support and Development
- Topic: VSync affecting physics?
- Replies: 17
- Views: 2388
Re: VSync affecting physics?
I got it running and observed the difference you are talking about. My initial expectation was that you were including game logic somewhere within love.graphics.draw (which would typically be limited to 60fps by v-sync) but the code exhibits pretty good structure and separation of game-logic from re...
- Fri Oct 29, 2010 4:20 am
- Forum: Support and Development
- Topic: [Solved] Custom Cursor Delayed
- Replies: 2
- Views: 909
Re: [Solved] Custom Cursor Delayed
A present workaround is to disable V-Sync, problem (sort of) solved.
- Fri Oct 29, 2010 1:56 am
- Forum: Support and Development
- Topic: [Solved] Custom Cursor Delayed
- Replies: 2
- Views: 909
[Solved] Custom Cursor Delayed
Hello, I was wondering if there was any way to draw a custom cursor that isn't slightly delayed behind the actual cursor? I've written a quick demo application to demonstrate using a custom cursor and if you turn the real cursor on the custom cursor always trails it. Demo - Target Practice: http://w...
- Thu Oct 28, 2010 1:20 am
- Forum: Games and Creations
- Topic: Erase Blocks - my first love game
- Replies: 17
- Views: 13613
Re: Erase Blocks - my first love game
Very well done!