Search found 30 matches

by mastastealth
Sat Jul 12, 2008 2:48 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 998399

Re: Avatars: OBEY!

We should have a rule with talking about the "OBEY" in avatars, in that we should not talk about the OBEY in the avatars. ;) just so it isn't spoiled for the noobs! :D In due time of course. :P
by mastastealth
Sat Jul 12, 2008 2:44 am
Forum: Support and Development
Topic: Checking whether text is under mouse
Replies: 5
Views: 8702

Re: Checking whether text is under mouse

As far as I understand, what it's doing is going down each item in the "menu" array which is: ["Start"] = { x = 300, y = 225, w = 200, h = 25 }, ["Options"] = { x = 300, y = 255, w = 200, h = 25 }, ["Destroy Humans"] = { x = 300, y = 285, w = 200, h = 25 }, [&...
by mastastealth
Tue Jul 08, 2008 11:30 pm
Forum: Support and Development
Topic: Evaluation skipped?
Replies: 5
Views: 9192

Re: Evaluation skipped?

Ah! Ok, that works, nice catch. :D
by mastastealth
Tue Jul 08, 2008 7:47 pm
Forum: Support and Development
Topic: Evaluation skipped?
Replies: 5
Views: 9192

Re: Evaluation skipped?

Oops, yea, I suppose so. Not exactly sure how to make a .love file (just a .zip if I read right somewhere?) so here's a zip with the files. The 2 hira_x.png's are a 32x160 column, that's 5 squares, 32x32px. KanaColumn should be the detection code that loads each one separately, and detects where alo...
by mastastealth
Tue Jul 08, 2008 2:44 am
Forum: Support and Development
Topic: Evaluation skipped?
Replies: 5
Views: 9192

Evaluation skipped?

Ok, attempting a little Japanese symbol memorization game, here's the code so far function KanaColumn(sprite,xpos,ypos,kanalist) kana = '' local sprh = sprite:getHeight() local sprw = sprite:getWidth() if mouseX >= xpos-(sprw/2) and mouseX <= xpos+(sprw/2) then if mouseY >= ypos-(sprh/2) and mouseY ...
by mastastealth
Sat Jul 05, 2008 6:55 pm
Forum: General
Topic: Lua IDE
Replies: 5
Views: 7103

Re: Lua IDE

Currently using Notepad++. I just wish there was a way (maybe there is?) to have it so while I type different functions and stuff, I can get a tooltip come up with the possible choices of what I'm writing. E.g. I type in "love.graphics." and then it will list all the possible choices like ...
by mastastealth
Sat Jul 05, 2008 1:39 am
Forum: Support and Development
Topic: Background and Text
Replies: 5
Views: 10052

Re: Background and Text

:lol: Man, I'm such a noob. The problem was the white background I was using, since it seems the text is rendered white on deafult. :? Is there a way to change the font color? :P

(Yup, hablo español, pero prefiero el Ingles. ;))
by mastastealth
Sat Jul 05, 2008 12:37 am
Forum: Support and Development
Topic: Background and Text
Replies: 5
Views: 10052

Background and Text

Right now I have a: love.graphics.draw(bg, 320, 240) love.graphics.draw(mouseX, 20,20) love.graphics.draw(mouseY, 20,40) But the text does not come up. Taking out the "bg" will show the text on a black background. Is there a way to sort the Z-order of what is drawn? Also, for a future rele...
by mastastealth
Thu Jul 03, 2008 5:40 pm
Forum: Support and Development
Topic: Japanese characters
Replies: 12
Views: 5633

Re: Japanese characters

Hmm. Ok, guess I got no other choice. Then I'd just like to throw out there that support for SVG would be nice. I was trying to avoid using images since I wanted the letters to scale nicely. :D
by mastastealth
Thu Jul 03, 2008 3:23 am
Forum: Support and Development
Topic: Japanese characters
Replies: 12
Views: 5633

Japanese characters

Hey, how would I go about having Lua print out Japanese (or any other weird foreign letter)? Inserting the character directly doesn't work, so is there some sort of hex/decimal code or something I gotta insert instead?