Search found 30 matches
- Sat Jul 12, 2008 2:48 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 998399
Re: Avatars: OBEY!
We should have a rule with talking about the "OBEY" in avatars, in that we should not talk about the OBEY in the avatars. just so it isn't spoiled for the noobs! In due time of course.
- Sat Jul 12, 2008 2:44 am
- Forum: Support and Development
- Topic: Checking whether text is under mouse
- Replies: 5
- Views: 8702
Re: Checking whether text is under mouse
As far as I understand, what it's doing is going down each item in the "menu" array which is: ["Start"] = { x = 300, y = 225, w = 200, h = 25 }, ["Options"] = { x = 300, y = 255, w = 200, h = 25 }, ["Destroy Humans"] = { x = 300, y = 285, w = 200, h = 25 }, [&...
- Tue Jul 08, 2008 11:30 pm
- Forum: Support and Development
- Topic: Evaluation skipped?
- Replies: 5
- Views: 9192
Re: Evaluation skipped?
Ah! Ok, that works, nice catch.
- Tue Jul 08, 2008 7:47 pm
- Forum: Support and Development
- Topic: Evaluation skipped?
- Replies: 5
- Views: 9192
Re: Evaluation skipped?
Oops, yea, I suppose so. Not exactly sure how to make a .love file (just a .zip if I read right somewhere?) so here's a zip with the files. The 2 hira_x.png's are a 32x160 column, that's 5 squares, 32x32px. KanaColumn should be the detection code that loads each one separately, and detects where alo...
- Tue Jul 08, 2008 2:44 am
- Forum: Support and Development
- Topic: Evaluation skipped?
- Replies: 5
- Views: 9192
Evaluation skipped?
Ok, attempting a little Japanese symbol memorization game, here's the code so far function KanaColumn(sprite,xpos,ypos,kanalist) kana = '' local sprh = sprite:getHeight() local sprw = sprite:getWidth() if mouseX >= xpos-(sprw/2) and mouseX <= xpos+(sprw/2) then if mouseY >= ypos-(sprh/2) and mouseY ...
Re: Lua IDE
Currently using Notepad++. I just wish there was a way (maybe there is?) to have it so while I type different functions and stuff, I can get a tooltip come up with the possible choices of what I'm writing. E.g. I type in "love.graphics." and then it will list all the possible choices like ...
- Sat Jul 05, 2008 1:39 am
- Forum: Support and Development
- Topic: Background and Text
- Replies: 5
- Views: 10052
Re: Background and Text
:lol: Man, I'm such a noob. The problem was the white background I was using, since it seems the text is rendered white on deafult. Is there a way to change the font color?
(Yup, hablo español, pero prefiero el Ingles. )
(Yup, hablo español, pero prefiero el Ingles. )
- Sat Jul 05, 2008 12:37 am
- Forum: Support and Development
- Topic: Background and Text
- Replies: 5
- Views: 10052
Background and Text
Right now I have a: love.graphics.draw(bg, 320, 240) love.graphics.draw(mouseX, 20,20) love.graphics.draw(mouseY, 20,40) But the text does not come up. Taking out the "bg" will show the text on a black background. Is there a way to sort the Z-order of what is drawn? Also, for a future rele...
- Thu Jul 03, 2008 5:40 pm
- Forum: Support and Development
- Topic: Japanese characters
- Replies: 12
- Views: 5633
Re: Japanese characters
Hmm. Ok, guess I got no other choice. Then I'd just like to throw out there that support for SVG would be nice. I was trying to avoid using images since I wanted the letters to scale nicely.
- Thu Jul 03, 2008 3:23 am
- Forum: Support and Development
- Topic: Japanese characters
- Replies: 12
- Views: 5633
Japanese characters
Hey, how would I go about having Lua print out Japanese (or any other weird foreign letter)? Inserting the character directly doesn't work, so is there some sort of hex/decimal code or something I gotta insert instead?