Search found 34 matches

by luminosity
Tue Nov 02, 2010 11:53 pm
Forum: Support and Development
Topic: Color Mode
Replies: 2
Views: 1347

Re: Color Mode

Okay, not a big deal to work around. Thanks for the reply.
by luminosity
Fri Oct 29, 2010 5:18 am
Forum: Support and Development
Topic: Color Mode
Replies: 2
Views: 1347

Color Mode

Is there a reason why the color mode affects both image and text? When rendering text I'd like it to be rendered in the current set foreground color, but when rendering images I'd like them to be rendered exactly as they are. One of these requires modulate mode, one requires replace. Is there a bett...
by luminosity
Fri Oct 08, 2010 8:47 am
Forum: Support and Development
Topic: Detecting if cursor is outside the window
Replies: 13
Views: 3849

Re: Detecting if cursor is outside the window

The main point of changing the cursor is for showing what action will be taken if the user clicks on a hex in my hex grid, so I can probably work around if it's not doable, by switching the regular cursor on at any time the mouse isn't over the grid. It would be nice if the cursor could always displ...
by luminosity
Fri Oct 08, 2010 1:23 am
Forum: Support and Development
Topic: Detecting if cursor is outside the window
Replies: 13
Views: 3849

Detecting if cursor is outside the window

I've got a cursor replacement system in my game, hiding the mouse, then drawing the current cursor image at the mouse's co-ordinates. This works fine, except if the game is not running fullscreen, and the mouse cursor is moved outside the window the image sticks around wherever the cursor exited it....