Search found 46 matches
- Fri Mar 06, 2015 3:17 pm
- Forum: Support and Development
- Topic: NPC angle to player problem
- Replies: 8
- Views: 2500
Re: NPC angle to player problem
downloaded 6 times so far as i type this.....anybody have a solution yet?
- Fri Mar 06, 2015 3:00 pm
- Forum: Support and Development
- Topic: Love2D toggle console activity
- Replies: 4
- Views: 2102
Re: Love2D toggle console activity
hmm never tried this but if you create a global variable inside of conf.lua that is a true/false and assign it to t.console you can probably call that same global variable anywhere else in your files..like main.lua just call the global variable and change its true/false. hope that makes sense and ho...
- Thu Mar 05, 2015 11:55 pm
- Forum: Support and Development
- Topic: NPC angle to player problem
- Replies: 8
- Views: 2500
NPC angle to player problem
Hello I am messing with this code i found on the forums found here https://love2d.org/forums/viewtopic.php?f=4&t=2480&hilit=vectors&start=10#p26615 I changed the images to see if the NPC will face the direction of the player but it doesnt seem to be doing that at all. How could I make th...
- Sun Feb 22, 2015 12:29 pm
- Forum: General
- Topic: Image angle to mouse?
- Replies: 2
- Views: 2546
Re: Image angle to mouse?
Yes I want to do that but how would I code that? It is what I am asking because I don't know honestly how that would work.nfey wrote:Or do you want the letter to rotate incrementally with a certain speed (so that, if the mouse moves really fast, the letter will lag behind)?
- Sun Feb 22, 2015 9:03 am
- Forum: General
- Topic: Image angle to mouse?
- Replies: 2
- Views: 2546
Image angle to mouse?
I am trying to make this image of the letter L basically rotate its angle by where the mouse position of Y is. The way I have it setup makes it rotate uncontrollably fast and also rotates around the back of the L when I want it to rotate up/down from the top of the L. I do have source to show you wh...
- Sun May 25, 2014 1:25 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185709
Re: Love2D WebPlayer (WebGL)
I am still confused on how to setup everything to get it completely working on your browser. How exactly do you get a server up and running for you to try this on? and how do you even setup where to put all the files at?
- Wed Mar 26, 2014 2:47 am
- Forum: Support and Development
- Topic: Collision issues
- Replies: 3
- Views: 1066
Re: Collision issues
Hi, it seems you compressed your files to a .rar-archive and then renamed it to zip. That won't work. Please compress it to .zip next time. So here is what I changed in your code. First I added a width and height to the box. So both player and the object have x,y,w and h. Then I added a function &q...
- Tue Mar 25, 2014 10:02 pm
- Forum: Support and Development
- Topic: Collision issues
- Replies: 3
- Views: 1066
Collision issues
So I will leave a download link to my project..my problem is something probably simple to do but something I cant manage to figure out. I am trying to make it where when the player touches the red box, the red box removes itself and spawns randomly somewhere else on the screen. I dont know how to do...
- Sat Mar 08, 2014 4:48 pm
- Forum: Support and Development
- Topic: Hud?..
- Replies: 6
- Views: 2625
Re: Hud?..
Yes thanks Ive managed to get it workingSo if you have code that looks something like this
Code: Select all
setCamera() drawBackground() drawEnemies() drawCandy() drawPlayer() unsetCamera() drawHUD -- You need to draw it after you pop the camera.
- Sat Mar 08, 2014 8:13 am
- Forum: Support and Development
- Topic: Hud?..
- Replies: 6
- Views: 2625
Re: Hud?..
Yes I am using a camera so I hope I didnt confuse anyonePlu wrote:And if you're using a camera or other form of coordinate translation, make sure you pop that before you draw the hud.