nlove (LOVE2D) for Dingoo & Caanoo Handheld

A port replacing OpenGL and OpenAL with SDL. Now defunct.

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bmelts
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by bmelts » Wed Oct 27, 2010 2:13 am

Caanoo wrote:fps: 7
:brows:

ainu
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by ainu » Wed Oct 27, 2010 4:36 am

Anybody knows, why samples like this http://love2d.org/forums/viewtopic.php?f=5&t=1900 or other PC samples in caanoo shows blue screen and do nothing?
I changed screen resolution in conf, but nothing.
I can't use some lua funtions? Or anything else?

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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by ninwa » Wed Oct 27, 2010 4:48 am

It's possible, that despite changing the resolution in the conf.lua that the applications weren't written with other screen sizes in mind. I'm not familiar with nlove enough to know if this would matter, or if applications are scaled automatically.

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bartbes
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by bartbes » Wed Oct 27, 2010 5:51 am

It's probably a resolution thing, and I guess even the error screen is used to 800x600. (so possibly a function not (yet) existing in nlove).

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SiENcE
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by SiENcE » Wed Oct 27, 2010 1:06 pm

ainu wrote:Anybody knows, why samples like this http://love2d.org/forums/viewtopic.php?f=5&t=1900 or other PC samples in caanoo shows blue screen and do nothing?
I changed screen resolution in conf, but nothing.
I can't use some lua funtions? Or anything else?
Hey. Nice someone tries to use nLove. Due to the lack of OpenGl we use an SDL wrapper for gfx. So some functions are not supported (like translate).
Most emos/Games are not working, because the current beta does not support Sound.

You have to disable all Sound Stuff. I can release an Windows Version of nlove to easily test compatibility and rework demos & games for nLove. The is also a font and rotation bug in the beta of nlove.

The next release should include sdl-sound and latest Bugfixes from love 0.7.0.

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SiENcE
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by SiENcE » Wed Oct 27, 2010 1:23 pm

anjo wrote:
Caanoo wrote:fps: 7
:brows:
Only 7fps using thr unoptimized Love no-game scene. As you can see the image sizes are the same. That slows down performance very much. Also lua uses floating points and due to the lack of an fpu on this devices ts slow. Next build of nlove uses the lnum patch for lua. This uses integer instead of floats.

If you start the passing-clouds demo, fps is 30~40fps.

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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by SiENcE » Wed Oct 27, 2010 7:03 pm

Here is an nLove compatible Windows binary. This uses the same nLove code as the Caanoo & Dingoo version.
I only fixed a rotation bug in Dingoo and this Win32 version. Caanoo dont has this fix (look at the rotating Tires @ no-game screen).

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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by bartbes » Wed Oct 27, 2010 9:16 pm

Well, fix, you pointed out that my math failed (as I very much suspected).

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