Getting it into 'vanilla' love.

A port replacing OpenGL and OpenAL with SDL. Now defunct.

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bartbes
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Getting it into 'vanilla' love.

Post by bartbes »

As some of you may know, though nLÖVE can do great on its own, it doesn't hurt being in the 'real' love. Combine that with a desire to make love more modularized, and have alternative modules, and it's easy to see how the merge was born.

I'll be adding to the topic as we go (if I remember to update it..), so let's just start.

What's been done:
synkro
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Re: Getting it into 'vanilla' love.

Post by synkro »

To clear things up, this will render nlöve obsolete?
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bartbes
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Re: Getting it into 'vanilla' love.

Post by bartbes »

It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
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SiENcE
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Re: Getting it into 'vanilla' love.

Post by SiENcE »

bartbes wrote:It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
I hope cmake ?
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Robin
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Re: Getting it into 'vanilla' love.

Post by Robin »

Oh, and while we're at it: would it be possible to make the name of the target executable easily changeable? I've tried building it to the name selove, but it seems it requires several non-trivial changes to the build script, which I'm not comfortable with for a few reasons.
Help us help you: attach a .love.
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thelinx
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Re: Getting it into 'vanilla' love.

Post by thelinx »

make && mv src/love src/selove
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Robin
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Re: Getting it into 'vanilla' love.

Post by Robin »

thelinx wrote:make && mv src/love src/selove
Yes, but that's ugly.
Help us help you: attach a .love.
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BlackBulletIV
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Re: Getting it into 'vanilla' love.

Post by BlackBulletIV »

Hold up. Does this mean getting rid of hardware-accelerated graphics? Surely not.
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thelinx
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Re: Getting it into 'vanilla' love.

Post by thelinx »

No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
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kalle2990
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Re: Getting it into 'vanilla' love.

Post by kalle2990 »

Any chance that there will be any OpenGL ES supported module? :)
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