Exporting as an .apk

A project to port LÖVE to Android handhelds
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Bicentric
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Joined: Fri Jul 12, 2013 12:17 pm

Exporting as an .apk

Post by Bicentric »

Hello everyone!

I have been using LOVE for a few months now, and I think it's just perfect!

I would like to start developing simple Android applications and games with it, however I am not sure if you're able to save the final product as an .apk file, much like how you're able to save them as a .exe file on Windows machines.

If you are able to do this can you please tell me how to do so, or link me to a page which tells you what to do. And if you're unable to do this, will the feature be added in future releases?

Thanks,
- Bicentric
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T-Bone
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Joined: Thu Jun 09, 2011 9:03 am

Re: Exporting as an .apk

Post by T-Bone »

Indeed you can, but I don't think you want to. love-native-android isn't nearly stable and lacks several important features, like full love.filesystem support, so it's not really fit to make standalone Android games at this point.
jjmafiae
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Re: Exporting as an .apk

Post by jjmafiae »

Slime have been talking about better android(and iOS) support but you might need to wait a few years.
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Eamonn
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Re: Exporting as an .apk

Post by Eamonn »

Well... I've heard that SDL2.0 has support for iOS and Android, but I'm not 100% sure on that. If it does, then yes, if someone puts enough time in, you could expect a port of LÖVE on Android at least(I hope).

That being said, I don't know about iOS. Aren't Apple very strict about anything Non-Obj. C? I know there are some ways to get other apps in(LibGDX, ImpactJS, MacRuby, etc), but AFAIK they all compile into Obj. C code. I believe SDL works because it's C, and you can write C from Obj. C(I know Obj. C, but I don't like it). I don't know the in's and out's of it though, mainly because I don't plan on publishing to the App Store(unless LÖVE goes to iOS, then I'll reconsider).
"In those quiet moments, you come into my mind" - Liam Reilly
jjmafiae
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Re: Exporting as an .apk

Post by jjmafiae »

Eamonn wrote:Well... I've heard that SDL2.0 has support for iOS and Android, but I'm not 100% sure on that. If it does, then yes, if someone puts enough time in, you could expect a port of LÖVE on Android at least(I hope).

That being said, I don't know about iOS. Aren't Apple very strict about anything Non-Obj. C? I know there are some ways to get other apps in(LibGDX, ImpactJS, MacRuby, etc), but AFAIK they all compile into Obj. C code. I believe SDL works because it's C, and you can write C from Obj. C(I know Obj. C, but I don't like it). I don't know the in's and out's of it though, mainly because I don't plan on publishing to the App Store(unless LÖVE goes to iOS, then I'll reconsider).
who needs apple any way, they dont even pay their taxes here in Europe.
Bicentric
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Posts: 28
Joined: Fri Jul 12, 2013 12:17 pm

Re: Exporting as an .apk

Post by Bicentric »

Thank you for the replies guys!
jjmafiae wrote:Slime have been talking about better android(and iOS) support but you might need to wait a few years.
Yeah, that's exactly what I didn't want to hear xD Since I wanted to sell apps for doing something in two years :P
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