love-android-sdl2 (native, 0.9.2)

A project to port LÖVE to Android handhelds
User avatar
slime
Solid Snayke
Posts: 2820
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by slime » Tue Jan 14, 2014 6:44 pm

jjmafiae wrote:Also is love.mouse counting as the touch thing?
Yeah, LÖVE/SDL triggers mouse pressed events for single touch-presses.

jjmafiae
Party member
Posts: 1333
Joined: Tue Jul 24, 2012 8:22 am

Re: love-android-sdl2 (native, 0.9.0)

Post by jjmafiae » Tue Jan 14, 2014 6:50 pm

Last time i was so excited was when i found löve, this day is a milestone in löve history!!

gianmichele
Prole
Posts: 46
Joined: Tue Jan 14, 2014 11:03 pm

Re: love-android-sdl2 (native, 0.9.0)

Post by gianmichele » Tue Jan 14, 2014 11:05 pm

This is really cool, can't wait to try it.

Being it SDL2, does it mean that there will be a port for iOS too?

User avatar
norubal
Party member
Posts: 122
Joined: Tue Jan 15, 2013 5:55 am

Re: love-android-sdl2 (native, 0.9.0)

Post by norubal » Wed Jan 15, 2014 4:44 am

Awesome itself. nice work! :awesome:

padicao2010
Prole
Posts: 15
Joined: Wed Jan 15, 2014 8:38 am

Re: love-android-sdl2 (native, 0.9.0)

Post by padicao2010 » Wed Jan 15, 2014 8:43 am

awesome, it works well

and, how can I activate the virtual keyboard?

User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 » Wed Jan 15, 2014 3:22 pm

How would I go about detecting if the menu key is being pressed ?
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

User avatar
fysx
Citizen
Posts: 97
Joined: Mon Jan 30, 2012 8:36 pm
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by fysx » Wed Jan 15, 2014 4:10 pm

Ranguna259 wrote:How would I go about detecting if the menu key is being pressed ?
Heh, that is a very good question! Feel free to open an issue at https://bitbucket.org/MartinFelis/love-android-sdl2 so that I won't forget about this.
gianmichele wrote:Being it SDL2, does it mean that there will be a port for iOS too?
I guess you want to have a look at this: http://love2d.org/forums/viewtopic.php?f=12&t=76985
padicao2010 wrote:and, how can I activate the virtual keyboard?
Use love.keyboard.setTextInput(true) when you want to show it and set it to false if you want to hide it. New API will come that lets you specify the area more precisely (see the iOS port thread mentioned above).

Other than that: thanks for all the feedback!
Bird thing: @fysxdotorg Blog thing: fysx.org

User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 » Wed Jan 15, 2014 6:33 pm

fysx wrote:Heh, that is a very good question! Feel free to open an issue at https://bitbucket.org/MartinFelis/love-android-sdl2 so that I won't forget about this.
Done :megagrin:
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

Enigma
Prole
Posts: 4
Joined: Fri Jan 17, 2014 1:15 pm

Re: love-android-sdl2 (native, 0.9.0)

Post by Enigma » Fri Jan 17, 2014 1:20 pm

Where can I find documentation of stuff you changed or add? All so is there anyway to flip the view from landscape to portrait?

bekey
Party member
Posts: 255
Joined: Tue Sep 03, 2013 6:27 pm

[]

Post by bekey » Fri Jan 17, 2014 1:28 pm

-snip-
Last edited by bekey on Fri Jan 24, 2014 2:23 am, edited 1 time in total.
love2d.org forum removal spell: http://pastebin.com/iVqJrbKN

Locked

Who is online

Users browsing this forum: No registered users and 4 guests