Can you port to the Google Play Store?

A project to port LÖVE to Android handhelds
Locked
redx96
Prole
Posts: 4
Joined: Fri Apr 18, 2014 12:38 pm

Can you port to the Google Play Store?

Post by redx96 »

Hello, I've been reading about the Love-Andriod port and have a few questions:
1)Can you put the completed game on the Google Player Store?
2)Can you put ads into the game?
3)Are there any tutorials for a basic game, or any links to code documentation?

Thank you for your time,
Redx
jjmafiae
Party member
Posts: 1331
Joined: Tue Jul 24, 2012 8:22 am

Re: Can you port to the Google Play Store?

Post by jjmafiae »

Yes you can put it on google play

I don't think it's possible to have ads

Löve and löve android is the same, you don't need any special instructions unless you are talking about .apk
Last edited by jjmafiae on Wed Jun 11, 2014 7:57 pm, edited 1 time in total.
Joemag
Prole
Posts: 24
Joined: Sun Apr 14, 2013 5:42 pm

Re: Can you port to the Google Play Store?

Post by Joemag »

Hello,
1) Yes, you can put games on the Play Store. There are already some löve games on the Play store (Here is my game)
2) It should be possible to put ads by adding it to the java code but not with lua.
3)
redx96
Prole
Posts: 4
Joined: Fri Apr 18, 2014 12:38 pm

Re: Can you port to the Google Play Store?

Post by redx96 »

Thank you so much for the replies, this will help a ton!
-Redx
User avatar
alberto_lara
Party member
Posts: 372
Joined: Wed Oct 30, 2013 8:59 pm

Re: Can you port to the Google Play Store?

Post by alberto_lara »

Dat eggs... haha cool.

I have one question, can I purchase my developer registration with a debit card from a Bank of my country? Or the card must be from certain banks?

I'm from Mexico, can I use a google play gift card to do this?
User avatar
Ensayia
Party member
Posts: 399
Joined: Sat Jun 12, 2010 7:57 pm

Re: Can you port to the Google Play Store?

Post by Ensayia »

There are instructions on the love-android-sdl2 wiki for adding in AdMob support if you must have ads. The currently provided instructions for packaging a LOVE game into a standalone APK file are for Arch Linux, and I highly recommend having a dedicated machine or setting up a VM for building your binaries. The provided scripts from the repo will help you create a signing key, and then zipalign, sign, and pack your game into an APK file for distribution on Google Play.

Having just recently submitted a game and gotten it approved, you are welcome to e-mail me at ensayia@gmail.com with any and all questions you might have. :awesome:
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Can you port to the Google Play Store?

Post by Davidobot »

Regarding ads: viewtopic.php?f=11&t=78302 (Warning: very much untested)
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
Positive07
Party member
Posts: 1014
Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

Re: Can you port to the Google Play Store?

Post by Positive07 »

Ensayia wrote:The currently provided instructions for packaging a LOVE game into a standalone APK file are for Arch Linux
There are instructions on how to create debug apks for other architectures too... not signed thought (but there are no wiki pages for signed either)
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Locked

Who is online

Users browsing this forum: No registered users and 22 guests