Android: AdMob instructions

A project to port LÖVE to Android handhelds
Locked
User avatar
fysx
Citizen
Posts: 97
Joined: Mon Jan 30, 2012 8:36 pm
Contact:

Android: AdMob instructions

Post by fysx »

I have received instructions from a Mr_Alone who got AdMob working using the Android Port. I have not tested them myself, however I felt that people are very interested in getting ads into their games so I have put them into the android port wiki (https://bitbucket.org/MartinFelis/love- ... /wiki/Home). Also feel free to add instructions to other providers here: https://bitbucket.org/MartinFelis/love- ... ad-support.
Bird thing: @fysxdotorg Blog thing: fysx.org
SkymarshallHeff
Prole
Posts: 10
Joined: Mon Jun 23, 2014 6:32 pm

Re: Android: AdMob instructions

Post by SkymarshallHeff »

At first glance, does this just have a perpetual banner throughout the activity lifecycle? What if you only wanted it to show during certain game states (eg, the menu/options - but not the actual game)? Is there a hook in place to call methods in the Activity from within lua code? Would be easily to implement a toggle in that case.
Locked

Who is online

Users browsing this forum: No registered users and 42 guests