Does Love-Android-SDL2 Support In-App Purchases?

A project to port LÖVE to Android handhelds
TheWaffleDimension
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Does Love-Android-SDL2 Support In-App Purchases?

Post by TheWaffleDimension » Sat Dec 05, 2015 12:30 am

I would like to create a feature that uses in-app purchases, and would like to know if the Android SDL2 supports them. If so, how would I go about using them?

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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by TheWaffleDimension » Sat Dec 19, 2015 11:20 pm

Anyone? If it doesn't, just say no. Thanks!

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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by bobbyjones » Sun Dec 20, 2015 7:05 am

It doesn't. But you can hack it in using ffi I think.

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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by TheWaffleDimension » Mon Dec 21, 2015 8:17 pm

bobbyjones wrote:It doesn't. But you can hack it in using ffi I think.
I'm assuming you mean the LibFFI? And how would I go about hacking it in using FFI? I've barely touched Java, but I'm intermediate with Lua. I do know Python, if that helps.

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undef
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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by undef » Tue Dec 22, 2015 5:00 am

LÖVE uses LuaJIT, which has an excellent ffi.
If you read into it you can bind C functions to Lua, so you might be able to add IAPs like that.
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TheWaffleDimension
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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by TheWaffleDimension » Tue Dec 22, 2015 5:34 pm

undef wrote:LÖVE uses LuaJIT, which has an excellent ffi.
If you read into it you can bind C functions to Lua, so you might be able to add IAPs like that.
How would you suggest I start with it?

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undef
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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by undef » Tue Dec 22, 2015 6:04 pm

I suggest you follow the link I provided, read the documentation and do the tutorial.
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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by Guard13007 » Tue Dec 22, 2015 7:15 pm

undef wrote:LÖVE uses LuaJIT, which has an excellent ffi.
If you read into it you can bind C functions to Lua, so you might be able to add IAPs like that.
Where would one find the C functions needed for IAPs?

Sorry if that's a dumb question, but I am completely unfamiliar with it. FFI makes sense to me, but I don't know what I need past that.

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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by mflerackers » Wed Dec 23, 2015 12:01 am

There are no C/C++ functions fo IAP, you need to use JNI to call the Java methods.

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Re: Does Love-Android-SDL2 Support In-App Purchases?

Post by TheWaffleDimension » Wed Dec 23, 2015 12:45 am

undef wrote:I suggest you follow the link I provided, read the documentation and do the tutorial.
I felt a little bit of a bite from that. But it's fine. :P
I've never programmed with C, so I meant how would I start with C?

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