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[WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 12:32 pm
by AnRu
Sources of latest instable LovePSP (Love2d 0.8.0 in mind) - click
Note that this sources is 2-years old and I could exactly say what state is it :c

Image

Hi, my name is Andrew Rublyov, and this is my project for translation Love2d code to Phoenix Game Engine PSP code.
I’m create this project for simple port love2d games into PSP. Many of functions and methods not supported in PSP version, because PSP hardware is slower than PC.

All information about installation and using you can find on the BitBucket page :)

Old video:


Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 12:51 pm
by T-Bone
Cool! With love.filesystem support, your project is already ahead of love-native-android in some ways. Is it based on 0.8.0?

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 12:53 pm
by Roland_Yonaba
Hi,

Personnally, I won't use it, because the PSP homebrew scene is "quite" dead, to me. But I do remember, back in the days, when I was developing some (silly) games... Good memories.
Though, for curiosity, I'd be happy to see what you came up with. Can you specify for what PSP Lua engine you are writing this wrapper ? Cause there are many: PGE, LPHM, etc... And also, do you have some code to show, as of now ?

Keep it up.

[]

Posted: Sun Dec 01, 2013 12:54 pm
by bekey
-snip-

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 1:12 pm
by AnRu
T-Bone wrote:Cool! With love.filesystem support, your project is already ahead of love-native-android in some ways. Is it based on 0.8.0?
Thansk) yes, 0.8.0

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 1:14 pm
by AnRu
Roland_Yonaba wrote:Hi,

Personnally, I won't use it, because the PSP homebrew scene is "quite" dead, to me. But I do remember, back in the days, when I was developing some (silly) games... Good memories.
Though, for curiosity, I'd be happy to see what you came up with. Can you specify for what PSP Lua engine you are writing this wrapper ? Cause there are many: PGE, LPHM, etc... And also, do you have some code to show, as of now ?

Keep it up.
At the first, i wanted use LuaPlayer. But he has not support rotation and resizing images, and work with .ZIP.

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 5:48 pm
by Sodium
Nice project! Sadly, I don't have my PSP anymore to try it. Those Lua interpreters work on Vita?
You should try LuaDev by Deviante, I heard it was faster and even has 3D support.
Good Luck!
Roland_Yonaba wrote:... But I do remember, back in the days, when I was developing some (silly) games... Good memories.
I used to play some of your games, and with their sources!
Didn't know it was you.

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 6:20 pm
by AnRu
Sodium wrote:Nice project! Sadly, I don't have my PSP anymore to try it. Those Lua interpreters work on Vita?
You should try LuaDev by Deviante, I heard it was faster and even has 3D support.
Good Luck!
Roland_Yonaba wrote:... But I do remember, back in the days, when I was developing some (silly) games... Good memories.
I used to play some of your games, and with their sources!
Didn't know it was you.
If you use eCFW TN-C for PS Vita, you can play any homebrew on PSVita.

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 6:27 pm
by jjmafiae
Comrades this is a milestone in love history! is it capable of commercial projects?

Re: [WIP] LovePSP - LOVE support for PSP system!

Posted: Sun Dec 01, 2013 6:30 pm
by AnRu
jjmafiae wrote:Comrades this is a milestone in love history!
Thanks) First release will been to New Year! :awesome: