LÖVE on Playstation Vita and several Android Devices

Discuss any ports of LÖVE to different platforms.
Post Reply
User avatar
SiENcE
Party member
Posts: 792
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

LÖVE on Playstation Vita and several Android Devices

Post by SiENcE »

Hey,

for LudumDare 28 i wanted to create a Touch game. In the lack of other devices i choose to implemente a basic set of LÖVE function in the Sony PSM SDK.

So, here is the code of my proof-of-concept:
https://github.com/SiENcE/lovepsm

Only some functions are working yet:
* love.graphics.newImage
* love.graphics.setColor
* love.graphics.setBackgroundColor
* love.graphics.draw
+ i added a basic Touch API in LÖVE style.

I can share my work on github if someone is interested in helping to implement most basic functions of LÖVE.

Working demos:
* PassingClouds
* Shipgame (from trommelbommel)

know Issues:
* rotation does not work correct
* coordinate system is rooted in the Lower-Left and not Top-Left as in LÖVE

Here is a video:


Comments are welcome :)!
Last edited by SiENcE on Wed Feb 11, 2015 11:10 am, edited 3 times in total.
FlipNinten
Prole
Posts: 19
Joined: Sat Dec 07, 2013 5:57 pm

Re: LÖVE on Playstation Vita and several Android Devices

Post by FlipNinten »

This isn't looking too bad so far. I'm interested in seeing where this goes.
User avatar
SiENcE
Party member
Posts: 792
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: LÖVE on Playstation Vita and several Android Devices

Post by SiENcE »

Sophie's World, my LudumDare 28 game runs on my Vita.
Last edited by SiENcE on Wed Aug 06, 2014 9:59 am, edited 1 time in total.
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: LÖVE on Playstation Vita and several Android Devices

Post by Nixola »

How can I get LOVE on mine?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
User avatar
SiENcE
Party member
Posts: 792
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: LÖVE on Playstation Vita and several Android Devices

Post by SiENcE »

It's no port. Currently it's only a proof-of-concept to proof how fast it is.

I implemented the most basic functions for PSM.

I can release it on github, but first I wanted todo a little more.
User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: LÖVE on Playstation Vita and several Android Devices

Post by Ranguna259 »

LÖVE on Vita, how cool is that :rofl:

I'm gonna look into PSM a little more maybe I can help you out a little

EDIT: C# ? Nop, I hate C#, I've identified the basic functions but the C# code just keeps me from working right. Best of luck :megagrin:
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
User avatar
SiENcE
Party member
Posts: 792
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: LÖVE on Playstation Vita and several Android Devices

Post by SiENcE »

In request of gianmichele i cleaned the source a bit and push everything to github.

Link:
https://github.com/SiENcE/lovepsm

It would be cool if someone picks this up.

have fun
gianmichele
Citizen
Posts: 63
Joined: Tue Jan 14, 2014 11:03 pm

Re: LÖVE on Playstation Vita and several Android Devices

Post by gianmichele »

Fantastic thank you!

:D
Post Reply

Who is online

Users browsing this forum: No registered users and 111 guests