Discuss any ports of LÖVE to different platforms.
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VideahGams
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by VideahGams » Sun Jan 17, 2016 2:46 am
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EntranceJew
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by EntranceJew » Sun Jan 17, 2016 6:08 am
YOU DID IT!
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undef
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by undef » Sun Jan 17, 2016 8:28 am
Nice!
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4aiman
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by 4aiman » Sun Jan 17, 2016 9:52 am
Great news!
This is the reason to (finally) buy a 3DS of my own.
(IP blocking is a good thing, but not for a dynamically issued IPs... Had to re-connect to Internet 4 times (Beeline).)
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Tassilo
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by Tassilo » Mon Aug 15, 2016 11:33 am
Now that's awesome! How about the touch functionality of 10.x? Is it already implemented?
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trelemar
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by trelemar » Tue Jan 24, 2017 2:44 am
Please tell me this isn't dead! Just got a 3ds and I don't want to start a game for it if this is abandoned.
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cere_ender
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by cere_ender » Tue Jan 24, 2017 4:36 pm
idk, maybe not. It's really awesome project but idk if the author burned up or something
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trelemar
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by trelemar » Tue Jan 24, 2017 6:59 pm
I'd like to take a stab at helping but I don't even have the slightest clue how to bind c functions to lua.
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Tanner
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by Tanner » Sat Jan 28, 2017 12:42 pm
steVeRoll wrote:trelemar wrote:I'd like to take a stab at helping but I don't even have the slightest clue how to bind c functions to lua.
http://luajit.org/ext_ffi.html
LovePotion uses Lua5.1 and does not have an FFI. It seems to use rxi's luaobj library for binding.
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