Page 11 of 23

Re: Love.js - A Direct Emscripten Port

Posted: Thu May 17, 2018 9:17 am
by AndreyMust19
Don't work sound on mobile:
https://github.com/TannerRogalsky/love.js/issues/60

I tested another games - Mari0, Friendshape, same thing.

Re: Love.js - A Direct Emscripten Port

Posted: Wed Jul 04, 2018 3:47 pm
by Marty
Sound lags very hard on Mac OS X Chrome.

Re: Love.js - A Direct Emscripten Port

Posted: Wed Aug 29, 2018 10:47 am
by 4aiman
Love.js is unpredictable at the moment.
By "unpredictable" I mean that the error thrown may or may not tell any (let alone the whole) story.
I also mean that out of 2 similar projects one may convert perfectly and the other one would have issues.

I've attached a *.love file which upon conversion via love.js.cmd (0.11.0-rc3) yields the following:

Code: Select all

Error: main.lua:20: Cannot create cursor: Cursors are not currently supported love.js:10:3955
stack traceback: love.js:10:3955
	(tail call): ?
I don't use any cursors. The line number is inaccurate. When I try to see what's there at the love.js:10:3955 my browser freezes and then crashes. Firefox/Chrome/Vivaldi alike.
I can't say I'm doing something extraordinary here, as some projects got converted really well (this one and/or this one)

Could anyone possibly help me with understanding what I'm doing wrong?
Thanks in advance! ^_^

Re: Love.js - A Direct Emscripten Port

Posted: Fri Sep 07, 2018 10:33 am
by Alexar
hi,Tanner, can you help me with this?
when i try to port my project with love.js 0.11 , the console output the error message:
'TextDecoder': The provided ArrayBufferView value must not be shared.
error.png
error.png (97.86 KiB) Viewed 31839 times

Re: Love.js - A Direct Emscripten Port

Posted: Tue Apr 07, 2020 8:30 am
by TheDudiful
I just wrote a guide about packaging your LÖVE games for the web using love.js and Docker. Because love.js is not in the best shape right now, it also includes troubleshooting tips to overcome some common issues, like the one in the comment above!

https://kalis.me/building-love2d-games-web-docker/

Re: Love.js - A Direct Emscripten Port

Posted: Sun Jun 21, 2020 6:43 pm
by Hipreme
Reviving this thread for saying that I extended your Love.js functionality for calling JS functions from inside Lua code, it can be found on the repository https://github.com/MrcSnm/Love.js-Api-Player

It has examples of how to do it, it can post-and-forget JS functions or it can retrieve the data that those functions return, I'm archiving here for anyone whose is wishing to port your game to Web, as it is extremely important for HTML 5 integration

Love.js - Port to LÖVE v11.3

Posted: Sun Jul 05, 2020 8:06 am
by Davidobot
I updated love.js to work with the latest LÖVE version. Not everything works, and browser compatibility has been decreased due to pthreads and some browsers disabling support for them due to security risks. I'll release a version that works without them (which would mean no threading support, but I don't think most people use them).

Repo here: https://github.com/Davidobot/love.js

EDIT: Everything works other than shaders.

EDIT2: Shaders are working minimally, see spec test.

Re: Love.js - A Direct Emscripten Port

Posted: Mon Jul 27, 2020 7:09 am
by ivan
Well done Davidobot! Any instructions on building form Windows? :)

Re: Love.js - A Direct Emscripten Port

Posted: Mon Jul 27, 2020 7:29 am
by Davidobot
ivan wrote: Mon Jul 27, 2020 7:09 am Well done Davidobot! Any instructions on building form Windows? :)
I think you can adapt build_lovejs.sh to a .bat nearly one-to-one with the exception of sourcing the emsdk. To get through that step, have a look at https://emscripten.org/docs/tools_refer ... html#emsdk

Specifically:
To access the emsdk on Windows, first launch the Emscripten Command Prompt.
I am mostly a Windows guy myself, just did most of the dev work for this on a Mac for some reason

Re: Love.js - Port to LÖVE v11.3

Posted: Fri Jul 31, 2020 10:20 am
by yetneverdone
Davidobot wrote: Sun Jul 05, 2020 8:06 am I updated love.js to work with the latest LÖVE version. Not everything works, and browser compatibility has been decreased due to pthreads and some browsers disabling support for them due to security risks. I'll release a version that works without them (which would mean no threading support, but I don't think most people use them).

Repo here: https://github.com/Davidobot/love.js

EDIT: Everything works other than shaders.

EDIT2: Shaders are working minimally, see spec test.
Hey awesome work on love.js! Can the README of the repo describe what's the difference between the original love.js?