LÖVR - a LÖVE-like engine for virtual reality

Discuss any ports of LÖVE to different platforms.
User avatar
bjornbytes
Prole
Posts: 12
Joined: Sat Oct 10, 2015 8:17 pm
Contact:

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by bjornbytes » Wed Nov 23, 2016 9:03 am

Quite a few new features have been added. The most relevant bits are:

- 3D model loading
- Skyboxes
- Controller input (:isDown, :getAxis) and haptic feedback (:vibrate)
- Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png')))
- More primitives (points, triangles)
- Filesystem stuff (proper require path, save directory, read/write)
raidho36 wrote:But why didn't you use existing framework and patch it to work in 3d and VR?
Integrating VR into a 2D engine seemed like swimming upstream in a few too many ways! I think this has already been done too -- Love3D has support for the Oculus Rift. A separate project forced me learn more about what goes into making an engine like LÖVE and alleviated the pain of maintaining a fork.

User avatar
Davidobot
Party member
Posts: 1126
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
Contact:

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Davidobot » Fri Nov 25, 2016 7:42 pm

bjornbytes wrote:Quite a few new features have been added. The most relevant bits are:

- 3D model loading
- Skyboxes
- Controller input (:isDown, :getAxis) and haptic feedback (:vibrate)
- Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png')))
- More primitives (points, triangles)
- Filesystem stuff (proper require path, save directory, read/write)
Hey, great work! I might actually use this for a game prototype I've been wanting to work on :awesome:

EDIT: I'm new to git and cmake and can't seem to make a build - could you maybe upload a pre-compiled one?
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

User avatar
bjornbytes
Prole
Posts: 12
Joined: Sat Oct 10, 2015 8:17 pm
Contact:

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by bjornbytes » Fri Nov 25, 2016 8:33 pm

I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation) :)

User avatar
Davidobot
Party member
Posts: 1126
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
Contact:

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Davidobot » Sat Nov 26, 2016 9:41 am

bjornbytes wrote:I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation) :)
Oh, thanks a bunch! Really loving everything so far! :awesome:
I think if you flesh this out - it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use. Brilliant. :awesome:
Also, if possible - could you consider Google Cardboard support for those of us who don't have a Vive?
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

User avatar
Ulydev
Party member
Posts: 400
Joined: Mon Nov 10, 2014 10:46 pm
Location: Paris
Contact:

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Ulydev » Sat Nov 26, 2016 12:20 pm

Davidobot wrote:it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use.
+1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API.

User avatar
Smoggert
Prole
Posts: 29
Joined: Thu Nov 10, 2016 11:23 pm

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Smoggert » Wed Nov 30, 2016 5:59 pm

Ulydev wrote:
Davidobot wrote:it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use.
+1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API.
Love feels a lot like the good ol' XNA engine that was discontiued x years ago (c#). Eventho the language was different i honestly feel like I'm coding in the same thing.

User avatar
bjornbytes
Prole
Posts: 12
Joined: Sat Oct 10, 2015 8:17 pm
Contact:

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by bjornbytes » Fri Dec 09, 2016 4:16 am

Windows binaries are up on http://bjornbyt.es/lovr, and the documentation has been updated.

User avatar
xNick1
Party member
Posts: 213
Joined: Wed Jun 15, 2016 8:27 am
Location: Rome, Italy

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by xNick1 » Thu Jan 12, 2017 1:13 pm

Can I eventually export an .apk game and play it with google cardboard?

Spør en italiensk gutt som lærer seg norsk om hva som helst

User avatar
Bunnybacon
Prole
Posts: 13
Joined: Fri Mar 25, 2016 8:42 am

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Bunnybacon » Tue Jan 17, 2017 8:19 pm

This is such an amazing project. Keep it up!

User avatar
xNick1
Party member
Posts: 213
Joined: Wed Jun 15, 2016 8:27 am
Location: Rome, Italy

Re: LÖVR - a LÖVE-like engine for virtual reality

Post by xNick1 » Fri Jan 20, 2017 2:14 pm

It crashes as soon as I open it :(

Edit: the website crashes too
Untitled22.png
Untitled22.png (74.23 KiB) Viewed 923 times

Spør en italiensk gutt som lærer seg norsk om hva som helst

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest