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Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sat Jan 21, 2017 1:20 pm
by bjornbytes
Hey, thanks for trying it out! Regarding the crash, did you have SteamVR running when you started it? Also, what are your specs (32/64 bit, graphics card)? One thing to try might be to disable the VR stuff by creating a conf.lua file and putting this in it:

Code: Select all

function lovr.conf(t)
  t.modules.headset = false
end
That will disable lovr.headset, but might help determine what's wrong.

Also, I found the broken link on the Introduction page, that 404 should be fixed now.

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sat Jan 21, 2017 3:09 pm
by xNick1
bjornbytes wrote:Hey, thanks for trying it out! Regarding the crash, did you have SteamVR running when you started it? Also, what are your specs (32/64 bit, graphics card)? One thing to try might be to disable the VR stuff by creating a conf.lua file and putting this in it:

Code: Select all

function lovr.conf(t)
  t.modules.headset = false
end
That will disable lovr.headset, but might help determine what's wrong.

Also, I found the broken link on the Introduction page, that 404 should be fixed now.
SteamVR still wasn't running, I reread your instructions and it was supposed to be running before starting Lovr.
I'm so sorry.
With that config param disabled it doesn't crash anymore, even without SteamVR running.
Win 10 64 bit, gpu Intel 4400HD.
Thank you for your support and for fixing the broken link =)

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sun Jan 22, 2017 12:47 am
by bjornbytes
I recently upgraded to OpenVR 1.0.5 and noticed a new problem where it will often crash if SteamVR isn't installed/running. I'm guessing that's the issue you're seeing. I'll see if there's any way I can stop it from happening. You could also try starting lovr.exe from the command prompt to see if there's any useful output that gets printed out. I should also put in a visual error screen so it's easier to understand what's going on!

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sun Jan 22, 2017 8:24 am
by xNick1
bjornbytes wrote:I recently upgraded to OpenVR 1.0.5 and noticed a new problem where it will often crash if SteamVR isn't installed/running. I'm guessing that's the issue you're seeing. I'll see if there's any way I can stop it from happening. You could also try starting lovr.exe from the command prompt to see if there's any useful output that gets printed out. I should also put in a visual error screen so it's easier to understand what's going on!
Got it!
No useful output unfortunately, even launching it from the command line =)
Thank you again for your support!
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Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sat Jun 24, 2017 7:58 am
by bjornbytes
Going to post an update here since there's been a lot of new stuff added:

- Added support for 3D physics
- Added support for exporting to the web using WebVR (uses techniques similar to love.js)
- Added support for audio (with spatialized audio for VR)
- Framebuffer support (folded into Texture object, supports MSAA)
- Added font rendering
- Feature parity in several of the other modules
- No game screen, error screen, etc.

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sat Jun 24, 2017 9:09 am
by Davidobot
Holy smokes, dude! That's some great work. I was playing around with this before, but didn't get very far as I don't have a VR headset. However, now that this amazingly supports WebVR, I'll definitely have to play around with it! Fantastic!

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Wed Jul 19, 2017 6:43 pm
by MadByte
I use a Rift in roomscale and this works great so far, awesome "port". :)

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Thu Jul 20, 2017 12:32 am
by baconhawka7x
This is amazing! So impressive.