Love2D WebPlayer (WebGL)

Discuss any ports of LÖVE to different platforms.
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entozoon
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Re: Love2D WebPlayer (WebGL)

Post by entozoon » Thu Dec 27, 2012 7:15 pm

Has anyone managed to get it working with the Advanced Tile Loader?

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Ubermann
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Re: Love2D WebPlayer (WebGL)

Post by Ubermann » Fri Dec 28, 2012 10:00 am

It is a shame that Android doesn't have or support WebGL.

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srcn
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Re: Love2D WebPlayer (WebGL)

Post by srcn » Tue Jan 01, 2013 12:40 pm

this is awesome
I am a mad scientist!

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SiENcE
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Re: Love2D WebPlayer (WebGL)

Post by SiENcE » Wed Jan 02, 2013 12:58 pm

Another 'game' made by me with LÖVE-Webplayer support.

http://www.ludumdare.com/compo/ludum-da ... &uid=10298

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miko
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Re: Love2D WebPlayer (WebGL)

Post by miko » Wed Jan 02, 2013 2:10 pm

SiENcE wrote:Another 'game' made by me with LÖVE-Webplayer support.

http://www.ludumdare.com/compo/ludum-da ... &uid=10298
I get:

Code: Select all

Error: Syntax error: main.lua:103: invalid escape sequence near '" !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ['
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples

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SiENcE
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Re: Love2D WebPlayer (WebGL)

Post by SiENcE » Wed Jan 02, 2013 5:09 pm

Chrome or Firefox on which OS?

Lastest Chrome, Firefox for Windows works for me.

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miko
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Re: Love2D WebPlayer (WebGL)

Post by miko » Wed Jan 02, 2013 9:26 pm

Sorry, maybe wrong thread, but I used source .zip and love0.8 and love0.7.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples

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Robin
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Re: Love2D WebPlayer (WebGL)

Post by Robin » Fri Jan 04, 2013 9:13 am

I think

Code: Select all

" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_``abcdefghijklmnopqrstuvwxyz{|}~")
should be replaced by

Code: Select all

" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_``abcdefghijklmnopqrstuvwxyz{|}~")
(note the double backslash), but I'm not sure and unwilling to find out myself. ;)
Help us help you: attach a .love.

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srcn
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Re: Love2D WebPlayer (WebGL)

Post by srcn » Fri Jan 04, 2013 1:18 pm

I felt awesome after getting it worked on web! I uploaded my second work on my website with Löve webplayer!

Here it is http://www.sercanaltundas.com/ozlem/ozlem

Only one thing. Movement was really slow on web player at first, then I just updated the code. Well problem solved but why would there be a speed accuracy problem? (Project is still going on but I wonder if it is same problem everybody else having)
I am a mad scientist!

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Linuus
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Re: Love2D WebPlayer (WebGL)

Post by Linuus » Sun Jan 13, 2013 6:53 pm

Ok this looks really cool, and I'd love to use this for the new miniLD.
How do I get it to work? Should I just put the js folder and the index.html inside the game's folder? (That's how I understand it from the first page)
Is there any way I can test if it works locally (in my browser but running from the computer) before uploading it somewhere?

Thanks :)

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